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Searched refs:level_exists (Results 1 – 4 of 4) sorted by relevance

/netbsd-src/games/hack/
H A Dhack.lev.c79 boolean level_exists[MAXLEVEL + 1]; variable
95 level_exists[lev] = TRUE; in savelev()
H A Dhack.h187 extern boolean level_exists[];
H A Dhack.save.c133 if (tmp == dlevel || !level_exists[tmp]) in dosave0()
H A Dhack.do.c238 if (!level_exists[dlevel]) in goto_level()