Home
last modified time | relevance | path

Searched refs:ivenarg (Results 1 – 11 of 11) sorted by relevance

/netbsd-src/games/larn/
H A Dglobal.c256 c[AC] += 2 + ivenarg[c[WEAR]]; in recalc()
259 c[AC] += 2 + ivenarg[c[WEAR]]; in recalc()
262 c[AC] += 3 + ivenarg[c[WEAR]]; in recalc()
265 c[AC] += 5 + ivenarg[c[WEAR]]; in recalc()
268 c[AC] += 6 + ivenarg[c[WEAR]]; in recalc()
271 c[AC] += 7 + ivenarg[c[WEAR]]; in recalc()
274 c[AC] += 9 + ivenarg[c[WEAR]]; in recalc()
277 c[AC] += 10 + ivenarg[c[WEAR]]; in recalc()
280 c[AC] += 12 + ivenarg[c[WEAR]]; in recalc()
286 c[AC] += 2 + ivenarg[c[SHIELD]]; in recalc()
[all …]
H A Dstore.c600 gemvalue[i] = (255 & ivenarg[i]) * 100; in obanksub()
726 amt = (255 & ivenarg[j]) * 100;
785 if (scrollname[ivenarg[isub]][0] == 0) { in otradepost()
790 if (potionname[ivenarg[isub]][0] == 0) { in otradepost()
809 value = 20 * ivenarg[isub]; in otradepost()
811 value = 2 * itm[j + ivenarg[isub]].price; in otradepost()
813 izarg = ivenarg[isub]; in otradepost()
831 adjustcvalues(iven[isub], ivenarg[isub]); in otradepost()
H A Dmain.c598 if (str2 != 0 && str2[ivenarg[idx]][0] != 0) in show1()
599 lprintf(" of%s", str2[ivenarg[idx]]); in show1()
629 if (ivenarg[indx] > 0) in show3()
630 lprintf(" + %ld", (long) ivenarg[indx]); in show3()
631 else if (ivenarg[indx] < 0) in show3()
632 lprintf(" %ld", (long) ivenarg[indx]); in show3()
1194 read_scroll(ivenarg[i - 'a']); in readscr()
1199 readbook(ivenarg[i - 'a']); in readscr()
1267 quaffpotion(ivenarg[i - 'a']); in quaff()
H A Dobject.c1052 j = ivenarg[i]; in read_scroll()
1057 ivenarg[i] = j; in read_scroll()
1070 potionname[ivenarg[i]] = potionhide[ivenarg[i]]; in read_scroll()
1072 scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; in read_scroll()
1273 if (ivenarg[i] == 21) { in ohome()
H A Dmonster.c395 j += 1 + ivenarg[i]; in speldamage()
1148 if (ivenarg[c[WIELD]] > -10) { in hitmonster()
1151 --ivenarg[c[WIELD]]; in hitmonster()
1527 if (--ivenarg[i] < -1) in spattack()
1528 ivenarg[i] = -1; in spattack()
1537 if (--ivenarg[k] < rustarm[i][1]) in spattack()
1538 ivenarg[k] = rustarm[i][1]; in spattack()
1624 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack()
1625 if ((ivenarg[i] -= 3) < 0) in spattack()
1626 ivenarg[i] = 0; in spattack()
H A Ddiag.c208 lwrite((char *) ivenarg, 26 * sizeof(short)); in savegame()
271 lrfill((char *) ivenarg, 26 * sizeof(short)); in restoregame()
H A Ddata.c128 short ivenarg[26]; /* inventory for player */ variable
H A Dcreate.c49 ivenarg[1] = ivenarg[0] = c[WEAR] = 0; in makeplayer()
H A Dscores.c327 ivenarg[n] = sco[j].sciv[n][1]; in shou()
545 p->sciv[j][1] = ivenarg[j]; in new2sub()
H A Dheader.h361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
H A DFixed.Bugs141 iarg[][][], ivenarg[], and some others. I believe the changes are correct,