Searched refs:ivenarg (Results 1 – 11 of 11) sorted by relevance
/netbsd-src/games/larn/ |
H A D | global.c | 256 c[AC] += 2 + ivenarg[c[WEAR]]; in recalc() 259 c[AC] += 2 + ivenarg[c[WEAR]]; in recalc() 262 c[AC] += 3 + ivenarg[c[WEAR]]; in recalc() 265 c[AC] += 5 + ivenarg[c[WEAR]]; in recalc() 268 c[AC] += 6 + ivenarg[c[WEAR]]; in recalc() 271 c[AC] += 7 + ivenarg[c[WEAR]]; in recalc() 274 c[AC] += 9 + ivenarg[c[WEAR]]; in recalc() 277 c[AC] += 10 + ivenarg[c[WEAR]]; in recalc() 280 c[AC] += 12 + ivenarg[c[WEAR]]; in recalc() 286 c[AC] += 2 + ivenarg[c[SHIELD]]; in recalc() [all …]
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H A D | store.c | 600 gemvalue[i] = (255 & ivenarg[i]) * 100; in obanksub() 726 amt = (255 & ivenarg[j]) * 100; 785 if (scrollname[ivenarg[isub]][0] == 0) { in otradepost() 790 if (potionname[ivenarg[isub]][0] == 0) { in otradepost() 809 value = 20 * ivenarg[isub]; in otradepost() 811 value = 2 * itm[j + ivenarg[isub]].price; in otradepost() 813 izarg = ivenarg[isub]; in otradepost() 831 adjustcvalues(iven[isub], ivenarg[isub]); in otradepost()
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H A D | main.c | 598 if (str2 != 0 && str2[ivenarg[idx]][0] != 0) in show1() 599 lprintf(" of%s", str2[ivenarg[idx]]); in show1() 629 if (ivenarg[indx] > 0) in show3() 630 lprintf(" + %ld", (long) ivenarg[indx]); in show3() 631 else if (ivenarg[indx] < 0) in show3() 632 lprintf(" %ld", (long) ivenarg[indx]); in show3() 1194 read_scroll(ivenarg[i - 'a']); in readscr() 1199 readbook(ivenarg[i - 'a']); in readscr() 1267 quaffpotion(ivenarg[i - 'a']); in quaff()
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H A D | object.c | 1052 j = ivenarg[i]; in read_scroll() 1057 ivenarg[i] = j; in read_scroll() 1070 potionname[ivenarg[i]] = potionhide[ivenarg[i]]; in read_scroll() 1072 scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; in read_scroll() 1273 if (ivenarg[i] == 21) { in ohome()
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H A D | monster.c | 395 j += 1 + ivenarg[i]; in speldamage() 1148 if (ivenarg[c[WIELD]] > -10) { in hitmonster() 1151 --ivenarg[c[WIELD]]; in hitmonster() 1527 if (--ivenarg[i] < -1) in spattack() 1528 ivenarg[i] = -1; in spattack() 1537 if (--ivenarg[k] < rustarm[i][1]) in spattack() 1538 ivenarg[k] = rustarm[i][1]; in spattack() 1624 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack() 1625 if ((ivenarg[i] -= 3) < 0) in spattack() 1626 ivenarg[i] = 0; in spattack()
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H A D | diag.c | 208 lwrite((char *) ivenarg, 26 * sizeof(short)); in savegame() 271 lrfill((char *) ivenarg, 26 * sizeof(short)); in restoregame()
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H A D | data.c | 128 short ivenarg[26]; /* inventory for player */ variable
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H A D | create.c | 49 ivenarg[1] = ivenarg[0] = c[WEAR] = 0; in makeplayer()
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H A D | scores.c | 327 ivenarg[n] = sco[j].sciv[n][1]; in shou() 545 p->sciv[j][1] = ivenarg[j]; in new2sub()
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H A D | header.h | 361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
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H A D | Fixed.Bugs | 141 iarg[][][], ivenarg[], and some others. I believe the changes are correct,
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