Searched refs:ichar (Results 1 – 11 of 11) sorted by relevance
75 obj->ichar = next_avail_ichar(); in add_to_pack()204 obj->ichar = 'L'; in drop()258 if (obj->ichar >= 'a' && obj->ichar <= 'z') { in next_avail_ichar()259 ichars[(obj->ichar - 'a')] = 1; in next_avail_ichar()567 messagef(0, "%s(%c)", desc, obj->ichar); in kick_into_pack()
242 descs[i].letter = obj->ichar; in inventory()707 single_inv(short ichar) in single_inv() argument713 ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS); in single_inv()752 single_inv(rogue.weapon->ichar); in inv_armor_weapon()758 single_inv(rogue.armor->ichar); in inv_armor_weapon()
207 #define m_char ichar224 short ichar; /* 'A' is for aquator */ member
262 t.ichar = t.what_is = 0; in write_pack()273 if (read_obj.ichar == 0) { in read_pack()
279 while (obj && (obj->ichar != ch)) { in get_letter_object()639 obj->ichar = 'L'; in alloc_object()
231 new_weapon->ichar = 'L'; in flop_weapon()
162 messagef(1, "%s(%c)", desc, obj->ichar); in one_move_rogue()
8025 i = ichar(' ')
13770 i = ichar(' ')
8022 i = ichar(' ')
13425 i = ichar(' ')