Searched refs:godirect (Results 1 – 4 of 4) sorted by relevance
/netbsd-src/games/larn/ |
H A D | monster.c | 321 …godirect(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+')… in speldamage() 342 godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */ in speldamage() 402 godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*'); in speldamage() 406 godirect(x, rnd(25) + 20 + clev, " Your cone of cold strikes the %s", 60, 'O'); /* cold */ in speldamage() 475 godirect(x, rnd(25) + 20 + (clev << 1), " A lightning bolt hits the %s", 1, '~'); /* lightning */ in speldamage() 788 godirect(int spnum, int dam, const char *str, int delay, int cshow_i) in godirect() function
|
H A D | extern.h | 157 void godirect(int, int, const char *, int, int);
|
H A D | object.c | 1087 godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */ in read_scroll()
|
H A D | Fixed.Bugs | 36 type spells, see godirect() in monster.c.
|