Searched refs:f_zero (Results 1 – 2 of 2) sorted by relevance
91 static volatile const float f_zero = 0.0; variable113 f_x = f_one / f_zero; in f_dz()149 f_x = f_zero / f_zero; in f_inv()
57 static const _UF f_zero = 0.0f; variable723 is_trait = ((1.0f / f_zero) == actual) ? 1 : 0; in UnityAssertFloatSpecial()727 is_trait = ((-1.0f / f_zero) == actual) ? 1 : 0; in UnityAssertFloatSpecial()739 if ( (actual != actual) || ((1.0f / f_zero) == actual) || ((-1.0f / f_zero) == actual) ) in UnityAssertFloatSpecial()