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Searched refs:detect_monster (Results 1 – 7 of 7) sorted by relevance

/netbsd-src/games/rogue/
H A Dsave.c128 r_write(fp, &detect_monster, sizeof(detect_monster)); in save_into_file()
157 r_write(fp, &detect_monster, sizeof(detect_monster)); in save_into_file()
191 r_read(fp, &detect_monster, sizeof(detect_monster)); in restore()
229 r_read(fp, &detect_monster, sizeof(detect_monster)); in restore()
H A Dmonster.c281 if ((!(detect_monster || see_invisible || r_see_invisible) && in gmc_row_col()
297 if ((!(detect_monster || see_invisible || r_see_invisible) && in gmc()
471 if (!detect_monster) { in move_mon_to()
485 if (!blind && (detect_monster || rogue_can_see(row, col))) { in move_mon_to()
487 (detect_monster || see_invisible || r_see_invisible))) { in move_mon_to()
593 !(detect_monster || see_invisible || r_see_invisible))) { in mon_name()
654 detect_monster = 1; in show_monsters()
H A Duse.c65 boolean detect_monster = 0; variable
527 if (detect_monster) { in unblind()
568 if (detect_monster) { in go_blind()
H A Dzap.c221 if (detect_monster || rogue_can_see(row, col)) { in tele_away()
H A Drogue.h645 extern boolean detect_monster;
H A Droom.c164 !(detect_monster && (dungeon[i][j] & MONSTER))) { in darken_room()
H A Dlevel.c386 detect_monster = see_invisible = 0; in clear_level()