Searched refs:current_bit (Results 1 – 3 of 3) sorted by relevance
234 _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1); in UnityPrintMask() local239 if (current_bit & mask) in UnityPrintMask()241 if (current_bit & number) in UnityPrintMask()254 current_bit = current_bit >> 1; in UnityPrintMask()
18155 unsigned current_bit = starting_bit; in comp_not_to_clear_mask_str_un() local18200 current_bit = offset; in comp_not_to_clear_mask_str_un()18206 *last_used_bit = current_bit; in comp_not_to_clear_mask_str_un()18218 current_bit += size; in comp_not_to_clear_mask_str_un()18219 while (current_bit >= 32) in comp_not_to_clear_mask_str_un()18221 current_bit-=32; in comp_not_to_clear_mask_str_un()18225 *last_used_bit = current_bit; in comp_not_to_clear_mask_str_un()
18330 unsigned current_bit = starting_bit; in comp_not_to_clear_mask_str_un() local18375 current_bit = offset; in comp_not_to_clear_mask_str_un()18381 *last_used_bit = current_bit; in comp_not_to_clear_mask_str_un()18393 current_bit += size; in comp_not_to_clear_mask_str_un()18394 while (current_bit >= 32) in comp_not_to_clear_mask_str_un()18396 current_bit-=32; in comp_not_to_clear_mask_str_un()18400 *last_used_bit = current_bit; in comp_not_to_clear_mask_str_un()