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Searched refs:bear_trap (Results 1 – 6 of 6) sorted by relevance

/netbsd-src/games/rogue/
H A Dsave.c150 r_write(fp, &bear_trap, sizeof(bear_trap)); in save_into_file()
222 r_read(fp, &bear_trap, sizeof(bear_trap)); in restore()
H A Dtrap.c60 short bear_trap = 0; variable
110 bear_trap = get_rand(4, 7); in trap_player()
H A Dmove.c89 if (being_held || bear_trap) { in one_move_rogue()
476 if (bear_trap) { in reg_move()
477 bear_trap--; in reg_move()
H A Duse.c164 being_held = bear_trap = 0; in quaff()
477 bear_trap = 0; in tele()
H A Drogue.h682 extern short bear_trap;
H A Dlevel.c387 being_held = bear_trap = 0; in clear_level()