Searched refs:absZ0 (Results 1 – 2 of 2) sorted by relevance
155 static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 ) in roundAndPackInt64() argument178 ++absZ0; in roundAndPackInt64()179 if ( absZ0 == 0 ) goto overflow; in roundAndPackInt64()180 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()182 z = absZ0; in roundAndPackInt64()197 static uint64 roundAndPackUInt64( bits64 absZ0, bits64 absZ1 ) in roundAndPackUInt64() argument215 ++absZ0; in roundAndPackUInt64()216 if ( absZ0 == 0 ) { in roundAndPackUInt64()220 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackUInt64()222 z = absZ0; in roundAndPackUInt64()
173 static int64 roundAndPackInt64( flag zSign, bits64 absZ0, bits64 absZ1 ) in roundAndPackInt64() argument196 ++absZ0; in roundAndPackInt64()197 if ( absZ0 == 0 ) goto overflow; in roundAndPackInt64()198 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()200 z = absZ0; in roundAndPackInt64()