/netbsd-src/crypto/external/bsd/openssl/dist/Configurations/ |
H A D | 50-win-onecore.conf | 34 "VC-WIN32-ONECORE" => { 35 inherit_from => [ "VC-WIN32" ], 44 "VC-WIN64A-ONECORE" => { 45 inherit_from => [ "VC-WIN64A" ], 67 "VC-WIN32-ARM" => { 68 inherit_from => [ "VC-noCE-common" ], 76 "VC-WIN64-ARM" => { 77 inherit_from => [ "VC-noCE-common" ], 98 "VC-WIN32-UWP" => { 99 inherit_from => [ "VC-WIN32-ONECORE" ], [all …]
|
/netbsd-src/sys/crypto/blake2/ |
H A D | blake2s.c | 60 #define BLAKE2S_G(VA, VB, VC, VD, X, Y) do \ argument 64 (VC) = (VC) + (VD); \ 65 (VB) = rotr32((VB) ^ (VC), 12); \ 68 (VC) = (VC) + (VD); \ 69 (VB) = rotr32((VB) ^ (VC), 7); \
|
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Target/ARM/Utils/ |
H A D | ARMBaseInfo.h | 38 VC, // No overflow Not unordered enumerator 57 case VS: return VC; in getOppositeCondition() 58 case VC: return VS; in getOppositeCondition() 155 case ARMCC::VC: return "vc"; in ARMCondCodeToString() 178 .Case("vc", ARMCC::VC) in ARMCondCodeFromString()
|
/netbsd-src/crypto/external/bsd/openssl.old/dist/ |
H A D | build.info | 5 if $config{target} =~ /^mingw/ || $config{target} =~ /^VC-/; 54 # VMS and VC don't have parametrised .def / .symvec generation, so they get 56 IF[{- $config{target} =~ /^VC-/ -}] 74 IF[{- $config{target} =~ /^(?:Cygwin|mingw|VC-)/ -}] 88 ELSIF[{- $config{target} =~ /^VC-/ -}]
|
H A D | NOTES.WIN | 7 targets are VC-* (where "VC" stems from abbreviating Microsoft Visual C 24 system in exactly same way as one produced by VC, and in its essence 29 Visual C++ builds, aka VC-* 54 VC-WIN64A-masm target. 63 For VC-WIN32, the following defaults are use: 68 For VC-WIN64, the following defaults are use: 113 paths are similar to those used when building with VC-* targets, except
|
/netbsd-src/external/public-domain/sqlite/dist/tea/ |
H A D | README | 30 If you have VC++ then you may wish to use the files in the win 31 subdirectory and build the extension using just VC++. These files have 35 VC++ makefile are written in the first part of the Makefile.vc
|
/netbsd-src/external/apache2/llvm/dist/llvm/utils/TableGen/ |
H A D | AsmMatcherEmitter.cpp | 1484 for (unsigned VC = 0; VC != VariantCount; ++VC) { in buildInfo() local 1485 Record *AsmVariant = Target.getAsmParserVariant(VC); in buildInfo() 2805 for (unsigned VC = 0; VC != VariantCount; ++VC) { in emitMnemonicAliases() local 2806 Record *AsmVariant = Target.getAsmParserVariant(VC); in emitMnemonicAliases() 3050 for (unsigned VC = 0; VC != VariantCount; ++VC) { in emitMnemonicSpellChecker() local 3051 Record *AsmVariant = Target.getAsmParserVariant(VC); in emitMnemonicSpellChecker() 3053 OS << " case " << AsmVariantNo << ": Start = std::begin(MatchTable" << VC in emitMnemonicSpellChecker() 3054 << "); End = std::end(MatchTable" << VC << "); break;\n"; in emitMnemonicSpellChecker() 3112 for (unsigned VC = 0; VC != VariantCount; ++VC) { in emitMnemonicChecker() local 3113 Record *AsmVariant = Target.getAsmParserVariant(VC); in emitMnemonicChecker() [all …]
|
/netbsd-src/external/mit/expat/dist/win32/ |
H A D | README.txt | 21 * Creating MinGW dynamic libraries from MS VC++ DLLs: 31 * Special note about MS VC++ and runtime libraries: 57 /MT and /MD for MS VC++.
|
/netbsd-src/crypto/external/bsd/openssl/dist/ |
H A D | NOTES-WINDOWS.md | 31 The native builds using Visual C++ have a `VC-*` prefix. 76 - `perl Configure VC-WIN32` if you want 32-bit OpenSSL or 77 - `perl Configure VC-WIN64A` if you want 64-bit OpenSSL or 78 - `perl Configure VC-WIN64-ARM` if you want Windows on Arm (win-arm64) 97 For VC-WIN32, the following defaults are use: 102 For VC-WIN64, the following defaults are use: 120 Special notes for Universal Windows Platform builds, aka `VC-*-UWP`
|
/netbsd-src/external/apache2/llvm/dist/llvm/include/llvm/IR/ |
H A D | IRBuilder.h | 1560 if (auto *VC = dyn_cast<Constant>(V)) variable 1561 return Insert(Folder.CreateNeg(VC, HasNUW, HasNSW), Name); 1578 if (auto *VC = dyn_cast<Constant>(V)) variable 1579 return Insert(Folder.CreateFNeg(VC), Name); 1588 if (auto *VC = dyn_cast<Constant>(V)) variable 1589 return Insert(Folder.CreateFNeg(VC), Name); 1596 if (auto *VC = dyn_cast<Constant>(V)) variable 1597 return Insert(Folder.CreateNot(VC), Name); 1604 if (auto *VC = dyn_cast<Constant>(V)) variable 1605 return Insert(Folder.CreateUnOp(Opc, VC), Name); [all …]
|
/netbsd-src/external/apache2/llvm/dist/llvm/include/llvm/Support/ |
H A D | CMakeLists.txt | 3 # The VC revision include that we want to generate. 24 # Create custom target to generate the VC revision include.
|
/netbsd-src/external/apache2/llvm/dist/clang/lib/AST/ |
H A D | ExprClassification.cpp | 669 Classification VC = Classify(Ctx); in ClassifyLValue() local 670 switch (VC.getKind()) { in ClassifyLValue() 690 Classification VC = ClassifyModifiable(Ctx, Loc ? *Loc : dummy); in isModifiableLvalue() local 691 switch (VC.getKind()) { in isModifiableLvalue() 704 return VC.getModifiable() == Cl::CM_LValueCast ? in isModifiableLvalue() 707 assert(VC.getKind() == Cl::CL_LValue && "Unhandled kind"); in isModifiableLvalue() 708 switch (VC.getModifiable()) { in isModifiableLvalue()
|
/netbsd-src/external/mit/libuv/dist/tools/ |
H A D | vswhere_usability_wrapper.cmd | 17 set VSWHERE_REQ=-requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 25 set "VCINSTALLDIR=%%i\VC\"
|
/netbsd-src/sys/arch/hpcmips/stand/pbsdboot/ |
H A D | README | 30 Use Microsoft Visual C++ 5.0 and Windows CE toolkit for VC++ 5.0. It also 34 VC++ 6.0 and toolkit 6.0 may works. But I've never tried.
|
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Transforms/IPO/ |
H A D | WholeProgramDevirt.cpp | 2086 for (const FunctionSummary::ConstVCall &VC : in run() local 2088 for (Metadata *MD : MetadataByGUID[VC.VFunc.GUID]) { in run() 2089 CallSlots[{MD, VC.VFunc.Offset}] in run() 2090 .ConstCSInfo[VC.Args] in run() 2094 for (const FunctionSummary::ConstVCall &VC : in run() local 2096 for (Metadata *MD : MetadataByGUID[VC.VFunc.GUID]) { in run() 2097 CallSlots[{MD, VC.VFunc.Offset}] in run() 2098 .ConstCSInfo[VC.Args] in run() 2215 for (const FunctionSummary::ConstVCall &VC : in run() local 2217 for (StringRef Name : NameByGUID[VC.VFunc.GUID]) { in run() [all …]
|
/netbsd-src/external/apache2/llvm/dist/clang/lib/Basic/ |
H A D | CMakeLists.txt | 8 # The VC revision include that we want to generate. 20 # Create custom target to generate the VC revision include.
|
/netbsd-src/external/apache2/llvm/dist/llvm/tools/llvm-exegesis/lib/ |
H A D | SnippetGenerator.h | 177 for (ArrayRef<choice_type> VC : VariablesChoices) in performGeneration() 178 VariablesState.emplace_back(VC); in performGeneration()
|
/netbsd-src/crypto/external/bsd/openssl/lib/libdes/ |
H A D | options.txt | 12 NT 4.0 - pentium 100mhz - VC 4.2 - assembler 281,000 2250k/s 16 NT 4.0 - pentium 100mhz - VC 4.2 - UNROLL RISC1 PTR 191,000 1528k/s
|
/netbsd-src/crypto/external/bsd/openssl.old/lib/libdes/ |
H A D | options.txt | 12 NT 4.0 - pentium 100mhz - VC 4.2 - assembler 281,000 2250k/s 16 NT 4.0 - pentium 100mhz - VC 4.2 - UNROLL RISC1 PTR 191,000 1528k/s
|
/netbsd-src/sys/external/bsd/acpica/dist/compiler/ |
H A D | readme.txt | 90 to compile ASL source files. The output is sent to the VC output 112 "-vi" instructs the compiler to produce messages appropriate for VC. 120 automatically displayed by VC. Also, you can use F4 to step through
|
/netbsd-src/sys/external/isc/libsodium/dist/builds/msvc/build/ |
H A D | buildbase.bat | 7 SET tools=Microsoft Visual Studio %version%.0\VC\vcvarsall.bat 8 IF %version% == 15 SET tools=Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat
|
/netbsd-src/crypto/external/bsd/openssl.old/dist/tools/ |
H A D | build.info | 2 $config{target} =~ /^(VC|vms)-/ ? "c_rehash.pl" : "c_rehash";
|
/netbsd-src/crypto/external/bsd/openssl/dist/tools/ |
H A D | build.info | 2 $config{target} =~ /^(VC|vms)-/ ? "c_rehash.pl" : "c_rehash";
|
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Target/ARC/MCTargetDesc/ |
H A D | ARCInfo.h | 33 VC = 0x8, enumerator
|
/netbsd-src/external/bsd/file/dist/magic/magdir/ |
H A D | games | 488 # GTA 3D-Era (III/VC/SA/LCS/VCS) - used by the RenderWare engine by Criterion Games 504 8 ulelong 0x0c02ffff RenderWare data, v3.3.0.2, used in GTA III PC and GTA VC PS2, 510 8 ulelong 0x1003ffff RenderWare data, v3.4.0.3, used in GTA VC PC, 513 8 ulelong 0x1005ffff RenderWare data, v3.4.0.5, used in GTA III/VC on Android, 516 8 ulelong 0x1400ffff RenderWare data, v3.5.0.0, used in GTA III/VC on Xbox, 524 >3 string L version 1, used in GTA III/VC/SA 531 0 string/c #\ ipl\ generated\ from\ max\ file GTA Item Placement data (IPL), used in GTA III/VC 536 >3 string K version 1, used in GTA III/VC 544 0 string TABL GTA in-game text (GXT), version 3, used in GTA VC/LS/VCS 548 0 string \x02\x00\x01 GTA script (SCM), used in GTA III/VC/SA
|