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/netbsd-src/crypto/external/bsd/openssl/dist/Configurations/
H A D50-win-onecore.conf34 "VC-WIN32-ONECORE" => {
35 inherit_from => [ "VC-WIN32" ],
44 "VC-WIN64A-ONECORE" => {
45 inherit_from => [ "VC-WIN64A" ],
67 "VC-WIN32-ARM" => {
68 inherit_from => [ "VC-noCE-common" ],
76 "VC-WIN64-ARM" => {
77 inherit_from => [ "VC-noCE-common" ],
98 "VC-WIN32-UWP" => {
99 inherit_from => [ "VC-WIN32-ONECORE" ],
[all …]
/netbsd-src/sys/crypto/blake2/
H A Dblake2s.c60 #define BLAKE2S_G(VA, VB, VC, VD, X, Y) do \ argument
64 (VC) = (VC) + (VD); \
65 (VB) = rotr32((VB) ^ (VC), 12); \
68 (VC) = (VC) + (VD); \
69 (VB) = rotr32((VB) ^ (VC), 7); \
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Target/ARM/Utils/
H A DARMBaseInfo.h38 VC, // No overflow Not unordered enumerator
57 case VS: return VC; in getOppositeCondition()
58 case VC: return VS; in getOppositeCondition()
155 case ARMCC::VC: return "vc"; in ARMCondCodeToString()
178 .Case("vc", ARMCC::VC) in ARMCondCodeFromString()
/netbsd-src/crypto/external/bsd/openssl.old/dist/
H A Dbuild.info5 if $config{target} =~ /^mingw/ || $config{target} =~ /^VC-/;
54 # VMS and VC don't have parametrised .def / .symvec generation, so they get
56 IF[{- $config{target} =~ /^VC-/ -}]
74 IF[{- $config{target} =~ /^(?:Cygwin|mingw|VC-)/ -}]
88 ELSIF[{- $config{target} =~ /^VC-/ -}]
H A DNOTES.WIN7 targets are VC-* (where "VC" stems from abbreviating Microsoft Visual C
24 system in exactly same way as one produced by VC, and in its essence
29 Visual C++ builds, aka VC-*
54 VC-WIN64A-masm target.
63 For VC-WIN32, the following defaults are use:
68 For VC-WIN64, the following defaults are use:
113 paths are similar to those used when building with VC-* targets, except
/netbsd-src/external/public-domain/sqlite/dist/tea/
H A DREADME30 If you have VC++ then you may wish to use the files in the win
31 subdirectory and build the extension using just VC++. These files have
35 VC++ makefile are written in the first part of the Makefile.vc
/netbsd-src/external/apache2/llvm/dist/llvm/utils/TableGen/
H A DAsmMatcherEmitter.cpp1484 for (unsigned VC = 0; VC != VariantCount; ++VC) { in buildInfo() local
1485 Record *AsmVariant = Target.getAsmParserVariant(VC); in buildInfo()
2805 for (unsigned VC = 0; VC != VariantCount; ++VC) { in emitMnemonicAliases() local
2806 Record *AsmVariant = Target.getAsmParserVariant(VC); in emitMnemonicAliases()
3050 for (unsigned VC = 0; VC != VariantCount; ++VC) { in emitMnemonicSpellChecker() local
3051 Record *AsmVariant = Target.getAsmParserVariant(VC); in emitMnemonicSpellChecker()
3053 OS << " case " << AsmVariantNo << ": Start = std::begin(MatchTable" << VC in emitMnemonicSpellChecker()
3054 << "); End = std::end(MatchTable" << VC << "); break;\n"; in emitMnemonicSpellChecker()
3112 for (unsigned VC = 0; VC != VariantCount; ++VC) { in emitMnemonicChecker() local
3113 Record *AsmVariant = Target.getAsmParserVariant(VC); in emitMnemonicChecker()
[all …]
/netbsd-src/external/mit/expat/dist/win32/
H A DREADME.txt21 * Creating MinGW dynamic libraries from MS VC++ DLLs:
31 * Special note about MS VC++ and runtime libraries:
57 /MT and /MD for MS VC++.
/netbsd-src/crypto/external/bsd/openssl/dist/
H A DNOTES-WINDOWS.md31 The native builds using Visual C++ have a `VC-*` prefix.
76 - `perl Configure VC-WIN32` if you want 32-bit OpenSSL or
77 - `perl Configure VC-WIN64A` if you want 64-bit OpenSSL or
78 - `perl Configure VC-WIN64-ARM` if you want Windows on Arm (win-arm64)
97 For VC-WIN32, the following defaults are use:
102 For VC-WIN64, the following defaults are use:
120 Special notes for Universal Windows Platform builds, aka `VC-*-UWP`
/netbsd-src/external/apache2/llvm/dist/llvm/include/llvm/IR/
H A DIRBuilder.h1560 if (auto *VC = dyn_cast<Constant>(V)) variable
1561 return Insert(Folder.CreateNeg(VC, HasNUW, HasNSW), Name);
1578 if (auto *VC = dyn_cast<Constant>(V)) variable
1579 return Insert(Folder.CreateFNeg(VC), Name);
1588 if (auto *VC = dyn_cast<Constant>(V)) variable
1589 return Insert(Folder.CreateFNeg(VC), Name);
1596 if (auto *VC = dyn_cast<Constant>(V)) variable
1597 return Insert(Folder.CreateNot(VC), Name);
1604 if (auto *VC = dyn_cast<Constant>(V)) variable
1605 return Insert(Folder.CreateUnOp(Opc, VC), Name);
[all …]
/netbsd-src/external/apache2/llvm/dist/llvm/include/llvm/Support/
H A DCMakeLists.txt3 # The VC revision include that we want to generate.
24 # Create custom target to generate the VC revision include.
/netbsd-src/external/apache2/llvm/dist/clang/lib/AST/
H A DExprClassification.cpp669 Classification VC = Classify(Ctx); in ClassifyLValue() local
670 switch (VC.getKind()) { in ClassifyLValue()
690 Classification VC = ClassifyModifiable(Ctx, Loc ? *Loc : dummy); in isModifiableLvalue() local
691 switch (VC.getKind()) { in isModifiableLvalue()
704 return VC.getModifiable() == Cl::CM_LValueCast ? in isModifiableLvalue()
707 assert(VC.getKind() == Cl::CL_LValue && "Unhandled kind"); in isModifiableLvalue()
708 switch (VC.getModifiable()) { in isModifiableLvalue()
/netbsd-src/external/mit/libuv/dist/tools/
H A Dvswhere_usability_wrapper.cmd17 set VSWHERE_REQ=-requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64
25 set "VCINSTALLDIR=%%i\VC\"
/netbsd-src/sys/arch/hpcmips/stand/pbsdboot/
H A DREADME30 Use Microsoft Visual C++ 5.0 and Windows CE toolkit for VC++ 5.0. It also
34 VC++ 6.0 and toolkit 6.0 may works. But I've never tried.
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Transforms/IPO/
H A DWholeProgramDevirt.cpp2086 for (const FunctionSummary::ConstVCall &VC : in run() local
2088 for (Metadata *MD : MetadataByGUID[VC.VFunc.GUID]) { in run()
2089 CallSlots[{MD, VC.VFunc.Offset}] in run()
2090 .ConstCSInfo[VC.Args] in run()
2094 for (const FunctionSummary::ConstVCall &VC : in run() local
2096 for (Metadata *MD : MetadataByGUID[VC.VFunc.GUID]) { in run()
2097 CallSlots[{MD, VC.VFunc.Offset}] in run()
2098 .ConstCSInfo[VC.Args] in run()
2215 for (const FunctionSummary::ConstVCall &VC : in run() local
2217 for (StringRef Name : NameByGUID[VC.VFunc.GUID]) { in run()
[all …]
/netbsd-src/external/apache2/llvm/dist/clang/lib/Basic/
H A DCMakeLists.txt8 # The VC revision include that we want to generate.
20 # Create custom target to generate the VC revision include.
/netbsd-src/external/apache2/llvm/dist/llvm/tools/llvm-exegesis/lib/
H A DSnippetGenerator.h177 for (ArrayRef<choice_type> VC : VariablesChoices) in performGeneration()
178 VariablesState.emplace_back(VC); in performGeneration()
/netbsd-src/crypto/external/bsd/openssl/lib/libdes/
H A Doptions.txt12 NT 4.0 - pentium 100mhz - VC 4.2 - assembler 281,000 2250k/s
16 NT 4.0 - pentium 100mhz - VC 4.2 - UNROLL RISC1 PTR 191,000 1528k/s
/netbsd-src/crypto/external/bsd/openssl.old/lib/libdes/
H A Doptions.txt12 NT 4.0 - pentium 100mhz - VC 4.2 - assembler 281,000 2250k/s
16 NT 4.0 - pentium 100mhz - VC 4.2 - UNROLL RISC1 PTR 191,000 1528k/s
/netbsd-src/sys/external/bsd/acpica/dist/compiler/
H A Dreadme.txt90 to compile ASL source files. The output is sent to the VC output
112 "-vi" instructs the compiler to produce messages appropriate for VC.
120 automatically displayed by VC. Also, you can use F4 to step through
/netbsd-src/sys/external/isc/libsodium/dist/builds/msvc/build/
H A Dbuildbase.bat7 SET tools=Microsoft Visual Studio %version%.0\VC\vcvarsall.bat
8 IF %version% == 15 SET tools=Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat
/netbsd-src/crypto/external/bsd/openssl.old/dist/tools/
H A Dbuild.info2 $config{target} =~ /^(VC|vms)-/ ? "c_rehash.pl" : "c_rehash";
/netbsd-src/crypto/external/bsd/openssl/dist/tools/
H A Dbuild.info2 $config{target} =~ /^(VC|vms)-/ ? "c_rehash.pl" : "c_rehash";
/netbsd-src/external/apache2/llvm/dist/llvm/lib/Target/ARC/MCTargetDesc/
H A DARCInfo.h33 VC = 0x8, enumerator
/netbsd-src/external/bsd/file/dist/magic/magdir/
H A Dgames488 # GTA 3D-Era (III/VC/SA/LCS/VCS) - used by the RenderWare engine by Criterion Games
504 8 ulelong 0x0c02ffff RenderWare data, v3.3.0.2, used in GTA III PC and GTA VC PS2,
510 8 ulelong 0x1003ffff RenderWare data, v3.4.0.3, used in GTA VC PC,
513 8 ulelong 0x1005ffff RenderWare data, v3.4.0.5, used in GTA III/VC on Android,
516 8 ulelong 0x1400ffff RenderWare data, v3.5.0.0, used in GTA III/VC on Xbox,
524 >3 string L version 1, used in GTA III/VC/SA
531 0 string/c #\ ipl\ generated\ from\ max\ file GTA Item Placement data (IPL), used in GTA III/VC
536 >3 string K version 1, used in GTA III/VC
544 0 string TABL GTA in-game text (GXT), version 3, used in GTA VC/LS/VCS
548 0 string \x02\x00\x01 GTA script (SCM), used in GTA III/VC/SA

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