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Searched refs:TWO_HANDED (Results 1 – 6 of 6) sorted by relevance

/netbsd-src/games/battlestar/
H A Ddayobjs.c94 {190, TWO_HANDED},
H A Dcommand4.c105 if (testbit(from, TWO_HANDED)) { in take()
106 wordvalue[wordnumber] = TWO_HANDED; in take()
H A Dcommand7.c73 if (testbit(inven, TWO_HANDED)) in fight()
H A Dextern.h73 #define TWO_HANDED 4 macro
H A Dcommand2.c184 !((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE || in murder()
H A Dwords.c48 { "two-handed", TWO_HANDED, OBJECT, NULL },