Home
last modified time | relevance | path

Searched refs:SDOOR (Results 1 – 8 of 8) sorted by relevance

/netbsd-src/games/hack/
H A Dhack.mklev.c396 if (levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR) in finddpos()
413 levl[x - 1][y].typ == SDOOR || levl[x + 1][y].typ == SDOOR || in okdoor()
414 levl[x][y - 1].typ == SDOOR || levl[x][y + 1].typ == SDOOR || in okdoor()
430 dosdoor(x, y, aroom, rn2(8) ? DOOR : SDOOR); in dodoor()
759 dosdoor(xx, yy, aroom, SDOOR); in makeniche()
764 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR); in makeniche()
H A Dhack.search.c90 if (levl[zx][zy].typ == SDOOR) { in findit()
131 if (levl[x][y].typ == SDOOR) { in dosearch()
H A Ddef.rm.h69 #define SDOOR 3 macro
H A Dhack.mkshop.c335 lev->typ == SDOOR || lev->typ == LDOOR) in nexttodoor()
H A Dhack.apply.c379 || lev->typ == SDOOR) { in dig()
H A Dhack.read.c434 } else if (num == SDOOR) { in doread()
H A Dhack.zap.c319 room->typ == SDOOR || room->typ == LDOOR) { in dozap()
H A Dhack.pri.c456 case SDOOR: in news0()