Searched refs:SC_COUNCIL (Results 1 – 5 of 5) sorted by relevance
292 if (Player.p_specialtype >= SC_COUNCIL || Wizard) in main()593 && Player.p_specialtype <= SC_COUNCIL in procmain()639 if (Wizard || Player.p_specialtype >= SC_COUNCIL) in procmain()712 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) in titlelist()
63 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL) in movelevel()69 Player.p_specialtype = SC_COUNCIL; in movelevel()494 case SC_COUNCIL: in descrtype()628 Player.p_specialtype = SC_COUNCIL; in death()
72 #define SC_COUNCIL 2 /* council of the wise */ macro
487 Player.p_specialtype = SC_COUNCIL; in tampered()492 if (Player.p_specialtype < SC_COUNCIL) in tampered()680 if (Player.p_specialtype < SC_COUNCIL && !Wizard) in dotampered()
670 if (Player.p_specialtype >= SC_COUNCIL) in throwspell()837 if (Player.p_specialtype < SC_COUNCIL) in throwspell()867 if (Player.p_specialtype < SC_COUNCIL) in callmonster()1258 && Player.p_specialtype < SC_COUNCIL in awardtreasure()