Searched refs:RegToRangeMap (Results 1 – 4 of 4) sorted by relevance
145 using RegToRangeMap = std::map<RegisterRef, RangeList>; member147 RegToRangeMap computeLiveMap(InstrIndexMap &IndexMap);148 RegToRangeMap computeDeadMap(InstrIndexMap &IndexMap, RegToRangeMap &LiveMap);153 PrintRangeMap(const RegToRangeMap &M, const TargetRegisterInfo &I) in PrintRangeMap()159 const RegToRangeMap ⤅168 RegToRangeMap &LiveMap);
291 RegToRangeMap &LiveMap) { in computeInitialLiveRanges()421 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeLiveMap( in computeLiveMap()423 RegToRangeMap LiveMap; in computeLiveMap()431 HexagonBlockRanges::RegToRangeMap HexagonBlockRanges::computeDeadMap( in computeDeadMap()432 InstrIndexMap &IndexMap, RegToRangeMap &LiveMap) { in computeDeadMap()433 RegToRangeMap DeadMap; in computeDeadMap()
166 HexagonBlockRanges::RegToRangeMap &DeadMap,
2183 HexagonBlockRanges::RegToRangeMap &DeadMap, in findPhysReg()2436 HexagonBlockRanges::RegToRangeMap LM = HBR.computeLiveMap(IM); in optimizeSpillSlots()2437 HexagonBlockRanges::RegToRangeMap DM = HBR.computeDeadMap(IM, LM); in optimizeSpillSlots()