Searched refs:PropagateShadow (Results 1 – 1 of 1) sorted by relevance
1064 bool PropagateShadow; member1087 PropagateShadow = SanitizeFunction; in MemorySanitizerVisitor()1588 ShadowMap[V] = PropagateShadow ? SV : getCleanShadow(V); in setShadow()1651 if (!PropagateShadow) return getCleanShadow(V); in getShadow()1766 if (!PropagateShadow) return getCleanOrigin(); in getOrigin()1914 if (PropagateShadow) { in visitLoadInst()1930 if (PropagateShadow) { in visitLoadInst()2610 if (PropagateShadow) { in handleVectorLoadIntrinsic()2626 if (PropagateShadow) in handleVectorLoadIntrinsic()3117 if (PropagateShadow) { in handleMaskedLoad()[all …]