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Searched refs:Pattern_roll (Results 1 – 5 of 5) sorted by relevance

/netbsd-src/games/robots/
H A Dmain.c132 Pattern_roll = true; in main()
135 if (Pattern_roll || Stand_still) in main()
221 if ((Stand_still || Pattern_roll) && !Newscore) in another()
H A Dmove.c70 if (Pattern_roll) { in get_move()
88 else if (Num_robots > 1 && Pattern_roll) { in get_move()
H A Dextern.c56 bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */ variable
H A Dinit_field.c121 if (Pattern_roll) in init_field()
H A Drobots.h93 extern bool Pattern_roll, Stand_still;