Searched refs:PR_NOTOUCH (Results 1 – 7 of 7) sorted by relevance
158 #define PR_NOTOUCH 0x400 /* don't use free items to keep internal state*/ macro
336 int flags = PR_NOTOUCH; in uvm_uarea_init()
747 if (pp->pr_roflags & (PR_NOTOUCH | PR_NOALIGN)) { in pool_init_is_phinpage() 775 if (pp->pr_roflags & PR_NOTOUCH) { in pool_init_is_usebmap() 862 * PR_PSERIALIZE implies PR_NOTOUCH; freed objects must remain in pool_init() 866 flags |= PR_NOTOUCH; in pool_init() 873 if ((flags & PR_NOTOUCH) == 0 && prsize < sizeof(struct pool_item)) in pool_init() 3109 if (pp->pr_roflags & PR_NOTOUCH) { in pool_put_quarantine() 3167 if (pp->pr_roflags & PR_NOTOUCH) { in pool_redzone_init()
488 flags |= PR_NOTOUCH; in kmem_create_caches()
666 PR_NOALIGN | PR_NOTOUCH | PR_RECURSIVE /* XXX */, in qc_init()
1945 pool_init(&exec_pool, NCARGS, 0, 0, PR_NOALIGN|PR_NOTOUCH, in exec_init()
1932 flags = PR_NOTOUCH;