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Searched refs:POTION (Results 1 – 12 of 12) sorted by relevance

/netbsd-src/games/hack/
H A Ddef.objects.h219 #define POTION(name,color) { name, color, NULL, 0, 1,\ macro
222 POTION("restore strength", "orange"),
223 POTION("booze", "bubbly"),
224 POTION("invisibility", "glowing"),
225 POTION("fruit juice", "smoky"),
226 POTION("healing", "pink"),
227 POTION("paralysis", "puce"),
228 POTION("monster detection", "purple"),
229 POTION("object detection", "yellow"),
230 POTION("sickness", "white"),
[all …]
/netbsd-src/games/rogue/
H A Dpack.c218 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) { in check_duplicate()
446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING)); in call_it()
455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) { in call_it()
518 *mask = POTION; in is_pack_letter()
H A Dobject.c307 case POTION: in name_of()
371 case POTION: in gr_object()
404 what_is = POTION; in gr_what_is()
464 obj->what_is = POTION; in gr_potion()
751 obj->what_is = POTION; in c_object_for_wizard()
H A Duse.c84 ch = pack_letter("quaff what?", POTION); in quaff()
93 if (obj->what_is != POTION) { in quaff()
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) { in idntfy()
H A Dinventory.c591 case POTION: in get_desc()
733 case POTION: in get_id_table()
H A Drogue.h65 #define POTION ((unsigned short) 010) macro
H A Dscore.c589 case POTION: in get_value()
H A Droom.c231 case POTION: in get_mask_char()
/netbsd-src/games/battlestar/
H A Dcommand3.c193 if (testbit(inven, POTION)) { in drink()
199 clearbit(inven, POTION); in drink()
H A Ddayobjs.c95 {190, POTION},
H A Dextern.h115 #define POTION 45 macro
H A Dwords.c98 { "potion", POTION, OBJECT, NULL },