| /netbsd-src/games/hunt/huntd/ |
| H A D | hunt.h | 54 typedef struct player_def PLAYER; typedef 116 PLAYER *b_owner; 149 extern PLAYER Player[MAXPL], *End_player; 151 extern PLAYER Boot[NBOOTS]; 155 extern PLAYER Monitor[MAXMON], *End_monitor; 167 void drawmaze(PLAYER *); 168 void look(PLAYER *); 169 void check(PLAYER *, int, int); 170 void showstat(PLAYER *); 171 void drawplayer(PLAYER *, bool); [all …]
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| H A D | execute.c | 41 static void cloak(PLAYER *); 42 static void turn_player(PLAYER *, int); 43 static void fire(PLAYER *, int); 44 static void fire_slime(PLAYER *, int); 45 static void move_player(PLAYER *, int); 46 static void pickup(PLAYER *, int, int, int, int); 47 static void scan(PLAYER *); 56 mon_execute(PLAYER *pp) in mon_execute() 77 execute(PLAYER *pp) in execute() 193 move_player(PLAYER *pp, int dir) in move_player() [all …]
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| H A D | draw.c | 40 static void drawstatus(PLAYER *); 41 static void see(PLAYER *, int); 43 static int player_sym(PLAYER *, int, int); 46 drawmaze(PLAYER *pp) in drawmaze() 78 drawstatus(PLAYER *pp) in drawstatus() 81 PLAYER *np; in drawstatus() 131 look(PLAYER *pp) in look() 178 see(PLAYER *pp, int face) in see() 263 check(PLAYER *pp, int y, int x) in check() 267 PLAYER *rpp; in check() [all …]
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| H A D | terminal.c | 48 cgoto(PLAYER *pp, int y, int x) in cgoto() 62 outch(PLAYER *pp, int ch) in outch() 76 outstr(PLAYER *pp, const char *str, int len) in outstr() 90 clrscr(PLAYER *pp) in clrscr() 102 ce(PLAYER *pp) in ce() 113 ref(PLAYER *pp) 124 sendcom(PLAYER *pp, int command, ...) in sendcom()
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| H A D | extern.c | 56 PLAYER Player[MAXPL]; /* all the players */ 57 PLAYER *End_player = Player; /* last active player slot */ 59 PLAYER Boot[NBOOTS]; /* all the boots */ 63 PLAYER Monitor[MAXMON]; /* all the monitors */ 64 PLAYER *End_monitor = Monitor; /* last active monitor slot */
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| H A D | driver.c | 129 static bool havechar(PLAYER *, int); 133 static void zap(PLAYER *, bool, int); 205 PLAYER *pp; in main() 517 PLAYER *pp; in makeboots() 535 checkdam(PLAYER *ouch, PLAYER *gotcha, IDENT *credit, int amt, in checkdam() 670 zap(PLAYER *pp, bool was_player, int i) in zap() 674 PLAYER *np; in zap() 810 memcpy(pp, End_player, sizeof (PLAYER)); in zap() 849 memcpy(pp, End_monitor, sizeof (PLAYER)); in zap() 898 havechar(PLAYER *pp, int i) in havechar() [all …]
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| H A D | answer.c | 54 static void stmonitor(PLAYER *); 55 static void stplayer(PLAYER *, int); 60 PLAYER *pp; in answer() 224 stmonitor(PLAYER *pp) in stmonitor() 227 PLAYER *npp; in stmonitor() 253 stplayer(PLAYER *newpp, int enter_status) in stplayer() 256 PLAYER *pp; in stplayer()
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| H A D | shots.c | 56 static void move_flyer(PLAYER *); 70 PLAYER *pp; in moveshots() 189 PLAYER *pp; in move_normal_shot() 378 PLAYER *pp; in move_drone() 569 move_flyer(PLAYER *pp) in move_flyer() 665 PLAYER *pp; in chkshot() 800 PLAYER *pp; in move_slime() 1026 PLAYER * 1029 PLAYER *pp; in play_at() 1115 PLAYER *pp; in mark_player() [all …]
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| H A D | expl.c | 55 PLAYER *pp; in showexpl() 114 PLAYER *pp; in rollexpl() 161 PLAYER *pp; in remove_wall()
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| /netbsd-src/games/mille/ |
| H A D | mille.c | 79 Play = PLAYER; in main() 103 if (!restore || (Player[PLAYER].total >= 5000 in main() 105 if (Player[COMP].total < Player[PLAYER].total) in main() 106 Player[PLAYER].games++; in main() 107 else if (Player[COMP].total > Player[PLAYER].total) in main() 110 Player[PLAYER].total = 0; in main() 132 && Player[PLAYER].total < 5000); in main()
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| H A D | misc.c | 128 if (Play == PLAYER) { in check_ext() 147 op = &Player[PLAYER]; in check_ext() 225 if (Player[PLAYER].total >= 5000 || Player[COMP].total >= 5000) in check_more() 232 if (Player[PLAYER].total > Player[COMP].total) in check_more() 233 Player[PLAYER].games++; in check_more() 234 else if (Player[PLAYER].total < Player[COMP].total) in check_more() 237 Player[PLAYER].total = 0; in check_more()
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| H A D | move.c | 79 if (Play == PLAYER) in domove() 102 if (Play == PLAYER) in domove() 152 if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) in domove() 183 op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); in check_go() 351 if (pp == &Player[PLAYER]) in playcard()
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| H A D | init.c | 85 sort(Player[PLAYER].hand); in init() 214 Player[PLAYER].was_finished = !Finished; in newscore()
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| /netbsd-src/games/dab/ |
| H A D | player.cc | 42 PLAYER::PLAYER(char who) : in PLAYER() function in PLAYER 51 void PLAYER::init(void) in init() 56 void PLAYER::wl(size_t sc) in wl() 63 int PLAYER::domove(BOARD& b) in domove()
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| H A D | gamescreen.h | 41 class PLAYER; variable 66 virtual void score(size_t l, const PLAYER& p) = 0; // Post current score 67 virtual void games(size_t l, const PLAYER& p) = 0; // Post games won 68 virtual void total(size_t l, const PLAYER& p) = 0; // Post total score 69 virtual void ties(const PLAYER& p) = 0; // Post tie games
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| H A D | board.h | 42 class PLAYER; variable 71 void score(size_t i, const PLAYER& p); // Post score 72 void games(size_t i, const PLAYER& p); // Post games 73 void total(size_t i, const PLAYER& p); // Post totals 74 void ties(const PLAYER& p); // Post ties
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| H A D | ttyscrn.h | 55 void score(size_t s, const PLAYER& p); 56 void games(size_t s, const PLAYER& p); 57 void total(size_t s, const PLAYER& p); 58 void ties(const PLAYER& p);
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| H A D | player.h | 43 class PLAYER { 45 PLAYER(char who); 46 virtual ~PLAYER() {} in ~PLAYER()
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| H A D | ttyscrn.cc | 171 void TTYSCRN::score(size_t s, const PLAYER& p) in score() 177 void TTYSCRN::total(size_t s, const PLAYER& p) in total() 183 void TTYSCRN::games(size_t s, const PLAYER& p) in games() 189 void TTYSCRN::ties(const PLAYER& p) in ties()
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| H A D | board.cc | 210 void BOARD::score(size_t i, const PLAYER& p) in score() 218 void BOARD::games(size_t i, const PLAYER& p) in games() 226 void BOARD::total(size_t i, const PLAYER& p) in total() 234 void BOARD::ties(const PLAYER& p) in ties()
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| H A D | main.cc | 64 static void play(BOARD& b, PLAYER* p[2]) in play() 152 PLAYER* p[2]; in main()
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| H A D | human.h | 43 class HUMAN : public PLAYER {
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| H A D | human.cc | 49 PLAYER(c), in HUMAN()
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| /netbsd-src/games/robots/ |
| H A D | move.c | 191 mvaddch(My_pos.y, My_pos.x, PLAYER); in get_move() 277 mvaddch(My_pos.y, My_pos.x, PLAYER); in do_move()
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| H A D | robots.h | 67 #define PLAYER '@' macro
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