Searched refs:OSCROLL (Results 1 – 7 of 7) sorted by relevance
/netbsd-src/games/larn/ |
H A D | store.c | 159 {100, OSCROLL, 0, 2}, 160 {125, OSCROLL, 1, 2}, 161 {60, OSCROLL, 2, 4}, 162 {10, OSCROLL, 3, 4}, 163 {100, OSCROLL, 4, 3}, 164 {200, OSCROLL, 5, 2}, 165 {110, OSCROLL, 6, 1}, 166 {500, OSCROLL, 7, 2}, 167 {200, OSCROLL, 8, 2}, 168 {250, OSCROLL, 9, 4}, [all …]
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H A D | main.c | 469 case OSCROLL: in showwield() 492 case OSCROLL: in showwield() 516 case OSCROLL: in showread() 526 case OSCROLL: in showread() 609 case OSCROLL: in show3() 879 item[i][0] = OSCROLL; in parse() 1028 } else if (iven[i - 'a'] == OSCROLL) { in wield() 1193 if (iven[i - 'a'] == OSCROLL) { in readscr()
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H A D | global.c | 542 if (tmp != OSCROLL) in enchantarmor() 550 if (tmp != OSCROLL) in enchantarmor() 571 if (tmp != OSCROLL) in enchweapon() 732 case OSCROLL: in adjustcvalues()
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H A D | monster.c | 1373 0, OSCROLL, OSCROLL, OSCROLL, OSCROLL, OPOTION, OPOTION, 1624 if (m > 0 && ivenarg[i] > 0 && m != OSCROLL && m != OPOTION) { in spattack()
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H A D | object.c | 62 case OSCROLL: in lookforobject() 897 if (take(OSCROLL, typ) == 0) in oscroll() 1071 if (iven[i] == OSCROLL) in read_scroll()
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H A D | header.h | 221 #define OSCROLL 41 macro
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H A D | create.c | 447 fillroom(OSCROLL, newscroll()); /* make a SCROLL */ in makeobject()
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