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Searched refs:ODIAMOND (Results 1 – 7 of 7) sorted by relevance

/netbsd-src/games/larn/
H A Dstore.c590 case ODIAMOND: in obanksub()
803 …if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub]… in otradepost()
807 if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) in otradepost()
H A Dmain.c458 case ODIAMOND: in showwield()
481 case ODIAMOND: in showwield()
616 case ODIAMOND: in show3()
H A Dobject.c524 case ODIAMOND: in finditem()
716 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD) in quaffpotion()
1048 case ODIAMOND: in read_scroll()
H A Dheader.h232 #define ODIAMOND 50 macro
H A Dmovem.c330 case ODIAMOND: in mmove()
H A Dglobal.c665 i = ODIAMOND; in creategem()
H A Dcreate.c439 fillmroom((rund(2)), ODIAMOND, rnd(10 * j + 1) + 10); in makeobject()