Searched refs:ODIAMOND (Results 1 – 7 of 7) sorted by relevance
590 case ODIAMOND: in obanksub()803 …if ((itm[j].obj == iven[isub]) || (iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) || (iven[isub]… in otradepost()807 if ((iven[isub] == ODIAMOND) || (iven[isub] == ORUBY) in otradepost()
458 case ODIAMOND: in showwield()481 case ODIAMOND: in showwield()616 case ODIAMOND: in show3()
524 case ODIAMOND: in finditem()716 if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD) in quaffpotion()1048 case ODIAMOND: in read_scroll()
232 #define ODIAMOND 50 macro
330 case ODIAMOND: in mmove()
665 i = ODIAMOND; in creategem()
439 fillmroom((rund(2)), ODIAMOND, rnd(10 * j + 1) + 10); in makeobject()