Searched refs:NameFilter (Results 1 – 5 of 5) sorted by relevance
60 return selected(UnityFixture.NameFilter, test); in testSelected()322 UnityFixture.NameFilter = 0; in UnityGetCommandLineOptions()348 UnityFixture.NameFilter = argv[i]; in UnityGetCommandLineOptions()
17 const char* NameFilter; member
218 if (!FuncFilter.NameFilter.empty() && in overlapRecord()219 Name.find(FuncFilter.NameFilter) != Name.npos) in overlapRecord()
656 const std::string NameFilter; member
1660 (Match != BaseFuncProf.end() && !FuncFilter.NameFilter.empty() && in computeSampleProfileOverlap()1661 FuncOverlap.BaseName.find(FuncFilter.NameFilter) != in computeSampleProfileOverlap()