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Searched refs:MAXVLEVEL (Results 1 – 7 of 7) sorted by relevance

/netbsd-src/games/larn/
H A Ddiag.c58 for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) { in diag()
196 lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL); in savegame()
197 for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++) in savegame()
260 lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL); in restoregame()
261 for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++) in restoregame()
H A Dcreate.c122 if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1)) { in makemaze()
278 if (k != MAXLEVEL + MAXVLEVEL - 1) in cannedlevel()
322 if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) { in treasureroom()
326 if (lv == MAXLEVEL - 1 || lv == MAXLEVEL + MAXVLEVEL - 1) in treasureroom()
414 if ((j > 0) && (j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1)) in makeobject()
436 if ((j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1)) in makeobject()
H A Dobject.c443 if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) { in lookforobject()
643 if (tmp >= MAXLEVEL + MAXVLEVEL) in oteleport()
644 tmp = MAXLEVEL + MAXVLEVEL - 1; in oteleport()
1110 else if (level == MAXLEVEL + MAXVLEVEL - 1) in opit()
H A Ddata.c130 u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on
H A Dmonster.c434 if (level < MAXLEVEL + MAXVLEVEL - 1) in speldamage()
852 if (level < MAXLEVEL + MAXVLEVEL - 1) /* not on V3 */ in godirect()
1356 if (cavelevel < 0 || cavelevel > MAXLEVEL + MAXVLEVEL) in something()
1385 if (level < 0 || level > MAXLEVEL + MAXVLEVEL) in newobject()
H A Dheader.h9 #define MAXVLEVEL 3 macro
H A Dmain.c129 cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY); in main()