Searched refs:MAXVLEVEL (Results 1 – 7 of 7) sorted by relevance
58 for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) { in diag()196 lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL); in savegame()197 for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++) in savegame()260 lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL); in restoregame()261 for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++) in restoregame()
122 if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1)) { in makemaze()278 if (k != MAXLEVEL + MAXVLEVEL - 1) in cannedlevel()322 if ((lv == MAXLEVEL - 1) || (lv == MAXLEVEL + MAXVLEVEL - 1) || rnd(13) == 2) { in treasureroom()326 if (lv == MAXLEVEL - 1 || lv == MAXLEVEL + MAXVLEVEL - 1) in treasureroom()414 if ((j > 0) && (j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1)) in makeobject()436 if ((j != MAXLEVEL - 1) && (j != MAXLEVEL + MAXVLEVEL - 1)) in makeobject()
443 if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) { in lookforobject()643 if (tmp >= MAXLEVEL + MAXVLEVEL) in oteleport()644 tmp = MAXLEVEL + MAXVLEVEL - 1; in oteleport()1110 else if (level == MAXLEVEL + MAXVLEVEL - 1) in opit()
130 u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on
434 if (level < MAXLEVEL + MAXVLEVEL - 1) in speldamage()852 if (level < MAXLEVEL + MAXVLEVEL - 1) /* not on V3 */ in godirect()1356 if (cavelevel < 0 || cavelevel > MAXLEVEL + MAXVLEVEL) in something()1385 if (level < 0 || level > MAXLEVEL + MAXVLEVEL) in newobject()
9 #define MAXVLEVEL 3 macro
129 cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY); in main()