Searched refs:IsOptional (Results 1 – 5 of 5) sorted by relevance
212 bool IsOptional; member793 [](const ClassInfo &Class) { return Class.IsOptional; }); in hasOptionalOperands()1139 Entry->IsOptional = false; in getTokenClass()1276 CI->IsOptional = false; in buildRegisterClasses()1410 Init *IsOptional = Rec->getValueInit("IsOptional"); in buildOperandClasses() local1411 if (BitInit *BI = dyn_cast<BitInit>(IsOptional)) in buildOperandClasses()1412 CI->IsOptional = BI->getValue(); in buildOperandClasses()2096 if (Op.Class->IsOptional) { in emitConvertFuncs()2117 if (Op.Class->IsOptional) { in emitConvertFuncs()2521 if (A.IsOptional) in emitIsSubclass()
903 let IsOptional = 1;911 let IsOptional = 1;1037 let IsOptional = Optional;
801 /// marked as IsOptional.804 bit IsOptional = false;808 /// IsOptional == 1. If not set, this will default to "defaultFooOperands",
1800 bool IsOptional = MI->isVariadic() && MONum == MCID.getNumOperands() - 1; in visitMachineOperand() local1801 if (!IsOptional) { in visitMachineOperand()
39 let IsOptional = 1;