Searched refs:INCREASE_STRENGTH (Results 1 – 3 of 3) sorted by relevance
/netbsd-src/games/rogue/ | ||
H A D | use.c | 98 case INCREASE_STRENGTH: in quaff() |
H A D | rogue.h | 109 #define INCREASE_STRENGTH 0 macro |
H A D | object.c | 473 obj->which_kind = INCREASE_STRENGTH; in gr_potion() |