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Searched refs:INCREASE_STRENGTH (Results 1 – 3 of 3) sorted by relevance

/netbsd-src/games/rogue/
H A Duse.c98 case INCREASE_STRENGTH: in quaff()
H A Drogue.h109 #define INCREASE_STRENGTH 0 macro
H A Dobject.c473 obj->which_kind = INCREASE_STRENGTH; in gr_potion()