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Searched refs:Game (Results 1 – 25 of 62) sorted by relevance

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/netbsd-src/games/trek/
H A Dsetup.c94 Game.length = (long) r->value; in setup()
95 if (Game.length == 0) { in setup()
103 Game.skill = (long) r->value; in setup()
104 Game.tourn = 0; in setup()
105 getstrpar("Enter a password", Game.passwd, 14, 0); in setup()
106 if (strcmp(Game.passwd, "tournament") == 0) { in setup()
107 getstrpar("Enter tournament code", Game.passwd, 14, 0); in setup()
108 Game.tourn = 1; in setup()
110 for (i = 0; Game.passwd[i]; i++) in setup()
111 d += Game.passwd[i] << i; in setup()
[all …]
H A Dscore.c79 s = t = Param.klingpwr / 4 * (u = Game.killk); in score()
85 r = Game.killk / r; in score()
90 r /= Game.killk + 1; in score()
95 s += (t = 100 * (u = Game.skill)); in score()
100 if (Game.killed) { in score()
105 s += (t = -100 * (u = Game.killb)); in score()
108 s += (t = -100 * (u = Game.helps)); in score()
111 s += (t = -5 * (u = Game.kills)); in score()
114 s += (t = -150 * (u = Game.killinhab)); in score()
122 s += (t = 3 * (u = Game.captives)); in score()
[all …]
H A Dwin.c76 if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && in win()
77 5 * Game.kills + Game.deaths < 100 && in win()
80 if (Game.skill >= 6) { in win()
83 p = &Skitab[Game.skill - 1]; in win()
H A Dram.c84 Game.killb += 1; in ram()
91 i = 10 + ranf(20 * Game.skill); in ram()
92 Game.deaths += i; in ram()
H A Ddestruct.c92 if (strcmp(checkpass, Game.passwd) != 0) { in destruct()
107 Game.killed = 1; in destruct()
110 Game.deaths += Ship.crew; in destruct()
H A Dsrscan.c166 p = &Lentab[Game.length - 1]; in srscan()
167 if (Game.length > 2) in srscan()
170 p = &Skitab[Game.skill - 1]; in srscan()
H A Dabandon.c93 Game.deaths += Ship.crew; in abandon()
99 if (Now.bases == 0 || Game.captives < 20 * Game.skill) in abandon()
H A Dlose.c76 Game.killed = 1; in lose()
81 Game.killed = 0; in lose()
H A Dnova.c83 Game.kills += 1; in nova()
111 Game.killb += 1; in nova()
H A Ddumpgame.c63 { (char *)&Game, sizeof (Game) },
H A Dsnova.c137 Game.kills += dy; in snova()
140 Game.killk += dx; in snova()
H A Dattack.c153 if (hit >= (15 - Game.skill) * (25 - ranf(12))) { in attack()
184 Game.deaths += cas; in attack()
H A Dkill.c74 Game.killk += 1; in killk()
167 Game.killinhab += 1; in kills()
H A Dexterns.c110 struct Game_struct Game; variable
H A Ddock.c96 Game.captives += Param.brigfree - Ship.brigfree; in dock()
H A Dhelp.c97 Game.helps += 1; in help()
H A Dwarp.c159 if (percent < 35 || !Game.snap) { in warp()
H A Dtorped.c197 Game.killb += 1; in torped()
/netbsd-src/external/bsd/file/dist/magic/magdir/
H A Dconsole118 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
306 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
307 # Detects all Game Gear and export Sega Master System ROM images,
321 >0x0F byte&0xF0 0x50 Sega Game Gear
323 >0x0F byte&0xF0 0x60 Sega Game Gear
325 >0x0F byte&0xF0 0x70 Sega Game Gear
327 >0x0F default x Sega Master System / Game Gear
462 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
468 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
650 >>0x344 belong 0x1 Saved Game
[all …]
H A Dgames221 # Summary: SGF Smart Game Format
227 0 regex \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format
292 # Type: SGF Smart Game Format
295 2 regex/c \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format
296 >2 regex/c GM\\[1\\] - Go Game
297 >2 regex/c GM\\[6\\] - BackGammon Game
298 >2 regex/c GM\\[11\\] - Hex Game
299 >2 regex/c GM\\[18\\] - Amazons Game
300 >2 regex/c GM\\[19\\] - Octi Game
301 >2 regex/c GM\\[20\\] - Gess Game
[all …]
H A Dadventure68 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
97 # Game files start with "T3-image\015\012\032"
/netbsd-src/external/mit/ctwm/libexec/
H A Dctwm_app_menu64 *Game*)
/netbsd-src/external/gpl2/groff/dist/font/devdvi/
H A DSB105 Game 669925,722352 2 0141
/netbsd-src/external/gpl2/groff/dist/font/devdvi/generate/
H A Dmsbm.map95 97 Game
/netbsd-src/sys/dev/ofisa/
H A Dfiles.ofisa44 # attachment of ISA Game port driver

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