/netbsd-src/games/trek/ |
H A D | setup.c | 94 Game.length = (long) r->value; in setup() 95 if (Game.length == 0) { in setup() 103 Game.skill = (long) r->value; in setup() 104 Game.tourn = 0; in setup() 105 getstrpar("Enter a password", Game.passwd, 14, 0); in setup() 106 if (strcmp(Game.passwd, "tournament") == 0) { in setup() 107 getstrpar("Enter tournament code", Game.passwd, 14, 0); in setup() 108 Game.tourn = 1; in setup() 110 for (i = 0; Game.passwd[i]; i++) in setup() 111 d += Game.passwd[i] << i; in setup() [all …]
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H A D | score.c | 79 s = t = Param.klingpwr / 4 * (u = Game.killk); in score() 85 r = Game.killk / r; in score() 90 r /= Game.killk + 1; in score() 95 s += (t = 100 * (u = Game.skill)); in score() 100 if (Game.killed) { in score() 105 s += (t = -100 * (u = Game.killb)); in score() 108 s += (t = -100 * (u = Game.helps)); in score() 111 s += (t = -5 * (u = Game.kills)); in score() 114 s += (t = -150 * (u = Game.killinhab)); in score() 122 s += (t = 3 * (u = Game.captives)); in score() [all …]
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H A D | win.c | 76 if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && in win() 77 5 * Game.kills + Game.deaths < 100 && in win() 80 if (Game.skill >= 6) { in win() 83 p = &Skitab[Game.skill - 1]; in win()
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H A D | ram.c | 84 Game.killb += 1; in ram() 91 i = 10 + ranf(20 * Game.skill); in ram() 92 Game.deaths += i; in ram()
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H A D | destruct.c | 92 if (strcmp(checkpass, Game.passwd) != 0) { in destruct() 107 Game.killed = 1; in destruct() 110 Game.deaths += Ship.crew; in destruct()
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H A D | srscan.c | 166 p = &Lentab[Game.length - 1]; in srscan() 167 if (Game.length > 2) in srscan() 170 p = &Skitab[Game.skill - 1]; in srscan()
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H A D | abandon.c | 93 Game.deaths += Ship.crew; in abandon() 99 if (Now.bases == 0 || Game.captives < 20 * Game.skill) in abandon()
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H A D | lose.c | 76 Game.killed = 1; in lose() 81 Game.killed = 0; in lose()
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H A D | nova.c | 83 Game.kills += 1; in nova() 111 Game.killb += 1; in nova()
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H A D | dumpgame.c | 63 { (char *)&Game, sizeof (Game) },
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H A D | snova.c | 137 Game.kills += dy; in snova() 140 Game.killk += dx; in snova()
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H A D | attack.c | 153 if (hit >= (15 - Game.skill) * (25 - ranf(12))) { in attack() 184 Game.deaths += cas; in attack()
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H A D | kill.c | 74 Game.killk += 1; in killk() 167 Game.killinhab += 1; in kills()
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H A D | externs.c | 110 struct Game_struct Game; variable
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H A D | dock.c | 96 Game.captives += Param.brigfree - Ship.brigfree; in dock()
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H A D | help.c | 97 Game.helps += 1; in help()
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H A D | warp.c | 159 if (percent < 35 || !Game.snap) { in warp()
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H A D | torped.c | 197 Game.killb += 1; in torped()
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/netbsd-src/external/bsd/file/dist/magic/magdir/ |
H A D | console | 118 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image 306 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images 307 # Detects all Game Gear and export Sega Master System ROM images, 321 >0x0F byte&0xF0 0x50 Sega Game Gear 323 >0x0F byte&0xF0 0x60 Sega Game Gear 325 >0x0F byte&0xF0 0x70 Sega Game Gear 327 >0x0F default x Sega Master System / Game Gear 462 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format 468 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image 650 >>0x344 belong 0x1 Saved Game [all …]
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H A D | games | 221 # Summary: SGF Smart Game Format 227 0 regex \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format 292 # Type: SGF Smart Game Format 295 2 regex/c \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format 296 >2 regex/c GM\\[1\\] - Go Game 297 >2 regex/c GM\\[6\\] - BackGammon Game 298 >2 regex/c GM\\[11\\] - Hex Game 299 >2 regex/c GM\\[18\\] - Amazons Game 300 >2 regex/c GM\\[19\\] - Octi Game 301 >2 regex/c GM\\[20\\] - Gess Game [all …]
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H A D | adventure | 68 # Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 97 # Game files start with "T3-image\015\012\032"
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/netbsd-src/external/mit/ctwm/libexec/ |
H A D | ctwm_app_menu | 64 *Game*)
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/netbsd-src/external/gpl2/groff/dist/font/devdvi/ |
H A D | SB | 105 Game 669925,722352 2 0141
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/netbsd-src/external/gpl2/groff/dist/font/devdvi/generate/ |
H A D | msbm.map | 95 97 Game
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/netbsd-src/sys/dev/ofisa/ |
H A D | files.ofisa | 44 # attachment of ISA Game port driver
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