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Searched refs:GRENADE (Results 1 – 11 of 11) sorted by relevance

/netbsd-src/games/battlestar/
H A Ddayobjs.c109 {26, GRENADE},
110 {256, GRENADE},
H A Dcommand4.c253 if (value != GRENADE) in throw()
282 if (value == GRENADE && in throw()
H A Dextern.h95 #define GRENADE 25 macro
H A Dcommand2.c83 case GRENADE: in wearit()
H A Dwords.c75 { "grenade", GRENADE, OBJECT, NULL },
/netbsd-src/games/hunt/huntd/
H A Dshots.c101 case GRENADE: in moveshots()
220 case GRENADE: in move_normal_shot()
522 case GRENADE: in save_bullet()
671 case GRENADE: in chkshot()
733 GRENADE : SHOT, in chkshot()
829 case GRENADE: in move_slime()
H A Dextern.c75 SHOT, GRENADE, SATCHEL,
H A Dexecute.c246 case GRENADE: in move_player()
445 case GRENADE: in add_shot()
H A Ddriver.c581 case GRENADE: in checkdam()
/netbsd-src/games/hunt/include/
H A Dhunt_common.h130 #define GRENADE 'o' macro
/netbsd-src/games/hunt/hunt/
H A Dotto.c256 case GRENADE: in stop_look()