Searched refs:GRENADE (Results 1 – 11 of 11) sorted by relevance
/netbsd-src/games/battlestar/ |
H A D | dayobjs.c | 109 {26, GRENADE}, 110 {256, GRENADE},
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H A D | command4.c | 253 if (value != GRENADE) in throw() 282 if (value == GRENADE && in throw()
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H A D | extern.h | 95 #define GRENADE 25 macro
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H A D | command2.c | 83 case GRENADE: in wearit()
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H A D | words.c | 75 { "grenade", GRENADE, OBJECT, NULL },
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/netbsd-src/games/hunt/huntd/ |
H A D | shots.c | 101 case GRENADE: in moveshots() 220 case GRENADE: in move_normal_shot() 522 case GRENADE: in save_bullet() 671 case GRENADE: in chkshot() 733 GRENADE : SHOT, in chkshot() 829 case GRENADE: in move_slime()
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H A D | extern.c | 75 SHOT, GRENADE, SATCHEL,
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H A D | execute.c | 246 case GRENADE: in move_player() 445 case GRENADE: in add_shot()
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H A D | driver.c | 581 case GRENADE: in checkdam()
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/netbsd-src/games/hunt/include/ |
H A D | hunt_common.h | 130 #define GRENADE 'o' macro
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/netbsd-src/games/hunt/hunt/ |
H A D | otto.c | 256 case GRENADE: in stop_look()
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