Searched refs:FirstSucc (Results 1 – 1 of 1) sorted by relevance
160 MachineBasicBlock* FirstSucc = *SI; in runOnMachineFunction() local165 if (MBB->isLayoutSuccessor(FirstSucc)) { in runOnMachineFunction()166 LayoutSucc = FirstSucc; in runOnMachineFunction()170 JumpAroundTarget = FirstSucc; in runOnMachineFunction()