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Searched refs:DEXTERITY (Results 1 – 10 of 10) sorted by relevance

/netbsd-src/games/larn/
H A Dglobal.c439 c[DEXTERITY] += ivenarg[i] + 1; in take()
451 c[DEXTERITY] += 10; in take()
470 c[DEXTERITY] += 5; in take()
579 c[DEXTERITY]++; in enchweapon()
695 c[DEXTERITY] -= arg + 1; in adjustcvalues()
707 c[DEXTERITY] -= 10; in adjustcvalues()
713 c[DEXTERITY] -= 5; in adjustcvalues()
H A Dregen.c73 d[DEXTERITY] -= 3; in regen()
H A Ddisplay.c84 (long) c[WISDOM], (long) c[CONSTITUTION], (long) c[DEXTERITY], (long) c[CHARISMA]); in bot_linex()
123 botsub(makecode(DEXTERITY, 46, 19), "%-2ld"); in bot_linex()
H A Dheader.h80 #define DEXTERITY 4 macro
H A Dmonster.c327 c[DEXTERITY] += 3; /* dexterity */ in speldamage()
1129 tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] + in hitmonster()
H A Dstore.c478 c[DEXTERITY] += 3; in oschool()
H A Dobject.c1107 if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) { in opit()
/netbsd-src/games/rogue/
H A Dring.c239 case DEXTERITY: in gr_ring()
318 case DEXTERITY: in ring_stats()
H A Drogue.h144 #define DEXTERITY 6 macro
H A Dinventory.c627 (obj->which_kind == DEXTERITY || in get_desc()