Searched refs:DEXTERITY (Results 1 – 10 of 10) sorted by relevance
439 c[DEXTERITY] += ivenarg[i] + 1; in take()451 c[DEXTERITY] += 10; in take()470 c[DEXTERITY] += 5; in take()579 c[DEXTERITY]++; in enchweapon()695 c[DEXTERITY] -= arg + 1; in adjustcvalues()707 c[DEXTERITY] -= 10; in adjustcvalues()713 c[DEXTERITY] -= 5; in adjustcvalues()
73 d[DEXTERITY] -= 3; in regen()
84 (long) c[WISDOM], (long) c[CONSTITUTION], (long) c[DEXTERITY], (long) c[CHARISMA]); in bot_linex()123 botsub(makecode(DEXTERITY, 46, 19), "%-2ld"); in bot_linex()
80 #define DEXTERITY 4 macro
327 c[DEXTERITY] += 3; /* dexterity */ in speldamage()1129 tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] + in hitmonster()
478 c[DEXTERITY] += 3; in oschool()
1107 if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) { in opit()
239 case DEXTERITY: in gr_ring()318 case DEXTERITY: in ring_stats()
144 #define DEXTERITY 6 macro
627 (obj->which_kind == DEXTERITY || in get_desc()