Searched refs:ConstantShadow (Results 1 – 2 of 2) sorted by relevance
2392 auto *ConstantShadow = dyn_cast<Constant>(PrimitiveShadow); in loadShadowOrigin() local2393 if (!ConstantShadow || !ConstantShadow->isZeroValue()) in loadShadowOrigin()2547 if (auto *ConstantShadow = dyn_cast<Constant>(CollapsedShadow)) { in storeOrigin() local2548 if (!ConstantShadow->isZeroValue()) in storeOrigin()
1168 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in storeOrigin() local1169 if (ClCheckConstantShadow && !ConstantShadow->isZeroValue()) in storeOrigin()1240 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in materializeOneCheck() local1241 if (ClCheckConstantShadow && !ConstantShadow->isZeroValue()) { in materializeOneCheck()