Searched refs:ComputedEdges (Results 1 – 1 of 1) sorted by relevance
350 DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; member in __anon5e0944180111::MachineBlockPlacement1098 ComputedEdges[BestB.Src] = { BestB.Dest, false }; in getBestTrellisSuccessor()1336 auto InsertResult = ComputedEdges.insert({src, {dst, true}}); in precomputeTriangleChains()1577 auto FoundEdge = ComputedEdges.find(BB); in selectBestSuccessor()1578 if (FoundEdge != ComputedEdges.end()) { in selectBestSuccessor()1580 ComputedEdges.erase(FoundEdge); in selectBestSuccessor()1989 if (ComputedEdges.find(Succ) != ComputedEdges.end()) in FallThroughGains()2130 ComputedEdges[NewTop] = { OldTop, false }; in findBestLoopTop()3321 assert(ComputedEdges.empty() && in runOnMachineFunction()3379 ComputedEdges.clear(); in runOnMachineFunction()[all …]