Home
last modified time | relevance | path

Searched refs:C_PLAYER (Results 1 – 6 of 6) sorted by relevance

/netbsd-src/games/hunt/hunt/
H A Dconnect.c72 mode = C_PLAYER; in do_connect()
H A Dserver.c232 assert(msg == C_PLAYER); in send_messages()
H A Dhunt.c378 msg = C_PLAYER; in find_driver()
/netbsd-src/games/hunt/include/
H A Dhunt_common.h222 #define C_PLAYER 0 macro
/netbsd-src/games/hunt/
H A DREADME.protocol53 A client requests the game play port P with the C_PLAYER message.
56 C: {uint16: 0 (C_PLAYER)}
139 The only other valid 'connect mode's are C_MONITOR and C_PLAYER.
/netbsd-src/games/hunt/huntd/
H A Ddriver.c273 case C_PLAYER: in main()