Searched refs:C_PLAYER (Results 1 – 6 of 6) sorted by relevance
72 mode = C_PLAYER; in do_connect()
232 assert(msg == C_PLAYER); in send_messages()
378 msg = C_PLAYER; in find_driver()
222 #define C_PLAYER 0 macro
53 A client requests the game play port P with the C_PLAYER message.56 C: {uint16: 0 (C_PLAYER)}139 The only other valid 'connect mode's are C_MONITOR and C_PLAYER.
273 case C_PLAYER: in main()