Searched refs:ASLEEP (Results 1 – 5 of 5) sorted by relevance
| /netbsd-src/games/rogue/ |
| H A D | monster.c | 93 {(ASLEEP|WAKENS|WANDERS|RUSTS),"0d0",25,'A',20,9,18,100,0,0, FILL}, 94 {(ASLEEP|WANDERS|FLITS|FLIES),"1d3",10,'B',2,1,8,60,0,0, FILL}, 95 {(ASLEEP|WANDERS),"3d3/2d5",32,'C',15,7,16,85,0,10, FILL}, 96 {(ASLEEP|WAKENS|FLAMES),"4d6/4d9",145,'D',5000,21,126,100,0,90, FILL}, 97 {(ASLEEP|WAKENS),"1d3",11,'E',2,1,7,65,0,0, FILL}, 99 {(ASLEEP|WAKENS|WANDERS|FLIES),"5d5/5d5",115,'G', 101 {(ASLEEP|WAKENS|WANDERS),"1d3/1d2",15,'H',3,1,10,67,0,0, FILL}, 102 {(ASLEEP|FREEZES),"0d0",15,'I',5,2,11,68,0,0, FILL}, 103 {(ASLEEP|WANDERS),"3d10/4d5",132,'J',3000,21,126,100,0,0, FILL}, 104 {(ASLEEP|WAKENS|WANDERS|FLIES),"1d4",10,'K',2,1,6,60,0,0, FILL}, [all …]
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| H A D | zap.c | 360 monster->m_flags |= (ASLEEP | NAPPING); in bounce()
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| H A D | use.c | 452 monster->m_flags |= ASLEEP; in hold_monster()
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| H A D | rogue.h | 359 #define ASLEEP 010L macro
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| H A D | spec_hit.c | 324 monster->m_flags |= ASLEEP; in seek_gold()
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