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Searched refs:AMULET_LEVEL (Results 1 – 5 of 5) sorted by relevance

/netbsd-src/games/rogue/
H A Dhit.c76 if (cur_level >= (AMULET_LEVEL * 2)) { in mon_hit()
103 if (cur_level >= (AMULET_LEVEL * 2)) { in mon_hit()
104 minus = (float)((AMULET_LEVEL * 2) - cur_level); in mon_hit()
H A Dtrap.c158 } else if (cur_level <= (AMULET_LEVEL + 2)) { in add_traps()
H A Drogue.h300 #define AMULET_LEVEL 26 macro
H A Dmonster.c171 if (cur_level > (AMULET_LEVEL + 2)) { in gr_monster()
H A Dlevel.c204 if (!has_amulet() && (cur_level >= AMULET_LEVEL)) { in make_level()