Searched refs:AMULET_LEVEL (Results 1 – 5 of 5) sorted by relevance
76 if (cur_level >= (AMULET_LEVEL * 2)) { in mon_hit()103 if (cur_level >= (AMULET_LEVEL * 2)) { in mon_hit()104 minus = (float)((AMULET_LEVEL * 2) - cur_level); in mon_hit()
158 } else if (cur_level <= (AMULET_LEVEL + 2)) { in add_traps()
300 #define AMULET_LEVEL 26 macro
171 if (cur_level > (AMULET_LEVEL + 2)) { in gr_monster()
204 if (!has_amulet() && (cur_level >= AMULET_LEVEL)) { in make_level()