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Searched refs:AGGRAVATE (Results 1 – 5 of 5) sorted by relevance

/netbsd-src/games/larn/
H A Daction.c151 c[AGGRAVATE] += 2500; in act_desecrate_altar()
183 c[AGGRAVATE] += 200; in act_donation_pray()
253 c[AGGRAVATE] += rnd(450); in act_ignore_altar()
H A Dregen.c113 if (d[AGGRAVATE]) in regen()
114 --d[AGGRAVATE]; in regen()
H A Dobject.c267 c[AGGRAVATE] += rnd(400); in lookforobject()
908 BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING,
920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST,
986 c[AGGRAVATE] += 800; in read_scroll()
H A Dmovem.c48 if (c[AGGRAVATE]) { /* determine window of monsters to move */ in movemonst()
89 if (c[AGGRAVATE] || !c[STEALTH]) { /* who gets moved? split for in movemonst()
H A Dheader.h114 #define AGGRAVATE 38 macro