Searched refs:AGGRAVATE (Results 1 – 5 of 5) sorted by relevance
/netbsd-src/games/larn/ |
H A D | action.c | 151 c[AGGRAVATE] += 2500; in act_desecrate_altar() 183 c[AGGRAVATE] += 200; in act_donation_pray() 253 c[AGGRAVATE] += rnd(450); in act_ignore_altar()
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H A D | regen.c | 113 if (d[AGGRAVATE]) in regen() 114 --d[AGGRAVATE]; in regen()
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H A D | object.c | 267 c[AGGRAVATE] += rnd(400); in lookforobject() 908 BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING, 920 AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, 986 c[AGGRAVATE] += 800; in read_scroll()
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H A D | movem.c | 48 if (c[AGGRAVATE]) { /* determine window of monsters to move */ in movemonst() 89 if (c[AGGRAVATE] || !c[STEALTH]) { /* who gets moved? split for in movemonst()
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H A D | header.h | 114 #define AGGRAVATE 38 macro
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