Searched refs:VERTWALL (Results 1 – 5 of 5) sorted by relevance
129 (dungeon[*row][*col] & (HORWALL | VERTWALL)) || in get_zapped_monster()312 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) || in bounce()326 (dungeon[row][col] & (HORWALL | VERTWALL)) || in bounce()398 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) { in bounce()
191 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) { in get_dungeon_char()198 if (mask & VERTWALL) { in get_dungeon_char()375 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS | in draw_magic_map()389 } else if (s & VERTWALL) { in draw_magic_map()
175 ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) && in get_thrown_at_monster()
305 ch = VERTWALL; in make_room()415 } while (!(dungeon[*row][*col] & (VERTWALL | TUNNEL))); in put_door()
55 #define VERTWALL ((unsigned short) 020) macro