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Searched refs:UPWARD (Results 1 – 7 of 7) sorted by relevance

/minix3/games/rogue/
H A Dlevel.c340 put_door(&rooms[room1], UPWARD, &row1, &col1); in connect_rooms()
342 dir = UPWARD; in connect_rooms()
346 put_door(&rooms[room2], UPWARD, &row2, &col2); in connect_rooms()
401 case UPWARD: in put_door()
403 *row = ((dir == UPWARD) ? rm->top_row : rm->bottom_row); in put_door()
568 DOWN : UPWARD; in fill_it()
623 DOWN : UPWARD; in recursive_deadend()
654 dirs[0] = UPWARD; in make_maze()
673 case UPWARD: in make_maze()
H A Dhit.c398 case UPWARD: in get_dir_rc()
H A Dmove.c349 *d = UPWARD; in is_direction()
H A Drogue.h397 #define UPWARD 0 macro
H A Dspec_hit.c521 return(UPWARD); in get_dir()
H A Droom.c501 d = UPWARD/2; in get_oth_room()
/minix3/crypto/external/bsd/heimdal/dist/lib/wind/
H A DUnicodeData.txt5727 20E4;COMBINING ENCLOSING UPWARD POINTING TRIANGLE;Me;0;NSM;;;;;N;;;;;
9374 4DED;HEXAGRAM FOR PUSHING UPWARD;So;0;ON;;;;;N;;;;;