Searched refs:FullyAvailableBlocks (Results 1 – 1 of 1) sorted by relevance
766 DenseMap<BasicBlock*, char> &FullyAvailableBlocks, in IsValueFullyAvailableInBlock() argument774 FullyAvailableBlocks.insert(std::make_pair(BB, 2)); in IsValueFullyAvailableInBlock()796 if (!IsValueFullyAvailableInBlock(*PI, FullyAvailableBlocks,RecurseDepth+1)) in IsValueFullyAvailableInBlock()805 char &BBVal = FullyAvailableBlocks[BB]; in IsValueFullyAvailableInBlock()823 char &EntryVal = FullyAvailableBlocks[Entry]; in IsValueFullyAvailableInBlock()1558 DenseMap<BasicBlock*, char> FullyAvailableBlocks; in PerformLoadPRE() local1560 FullyAvailableBlocks[ValuesPerBlock[i].BB] = true; in PerformLoadPRE()1562 FullyAvailableBlocks[UnavailableBlocks[i]] = false; in PerformLoadPRE()1568 if (IsValueFullyAvailableInBlock(Pred, FullyAvailableBlocks, 0)) { in PerformLoadPRE()