Searched refs:DOOR (Results 1 – 9 of 9) sorted by relevance
111 if (dungeon[row][col] & DOOR) { in one_move_rogue()121 } else if ((dungeon[rogue.row][rogue.col] & DOOR) && in one_move_rogue()167 if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) { in one_move_rogue()238 return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP)); in is_passable()294 if ((s & DOOR) && ((i == 0) || (j == 0))) { in next_to_something()309 if ((dungeon[row1][col1] & DOOR) || (dungeon[row2][col2] & DOOR)) { in can_move()
191 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) { in get_dungeon_char()209 if (mask & DOOR) { in get_dungeon_char()375 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS | in draw_magic_map()391 } else if (s & DOOR) { in draw_magic_map()462 (dungeon[i][j] & DOOR)) { in dr_course()
368 if ((dungeon[row][monster->col] & DOOR) && in mv_1_monster()377 if ((dungeon[monster->row][col] & DOOR) && in mv_1_monster()491 if ((dungeon[row][col] & DOOR) && in move_mon_to()496 if (dungeon[row][col] & DOOR) { in move_mon_to()525 if ((monster->row!=row)&&(monster->col!=col)&&((dungeon[row][col]&DOOR) || in mon_can_go()526 (dungeon[monster->row][monster->col]&DOOR))) { in mon_can_go()690 (dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) { in create_monster()
215 while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) { in flop_weapon()219 (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) { in flop_weapon()
56 #define DOOR ((unsigned short) 040) macro
297 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) { in try_to_cough()
419 dungeon[*row][*col] = DOOR; in put_door()
8223 2F3E;KANGXI RADICAL DOOR;So;0;ON;<compat> 6236;;;;N;;;;;
1498 2F3E;2F3E;2F3E;6236;6236; # (⼾; ⼾; ⼾; 戶; 戶; ) KANGXI RADICAL DOOR