Searched refs:DETECT_MONSTER (Results 1 – 3 of 3) sorted by relevance
| /minix3/games/rogue/ | ||
| H A D | use.c | 141 case DETECT_MONSTER: in quaff() |
| H A D | rogue.h | 117 #define DETECT_MONSTER 8 macro |
| H A D | object.c | 471 obj->which_kind = DETECT_MONSTER; in gr_potion() |