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Searched refs:ALREADY_MOVED (Results 1 – 2 of 2) sorted by relevance

/minix3/games/rogue/
H A Dmonster.c329 } else if (monster->m_flags & ALREADY_MOVED) { in mv_1_monster()
330 monster->m_flags &= (~ALREADY_MOVED); in mv_1_monster()
882 monster->m_flags |= ALREADY_MOVED; in mv_aquatars()
H A Drogue.h382 #define ALREADY_MOVED 0400000000L macro