Searched refs:should_be_trait (Results 1 – 1 of 1) sorted by relevance
709 _U_SINT should_be_trait = ((_U_SINT)style & 1); in UnityAssertFloatSpecial() local710 _U_SINT is_trait = !should_be_trait; in UnityAssertFloatSpecial()746 if (is_trait != should_be_trait) in UnityAssertFloatSpecial()750 if (!should_be_trait) in UnityAssertFloatSpecial()757 if (should_be_trait) in UnityAssertFloatSpecial()871 _U_SINT should_be_trait = ((_U_SINT)style & 1); in UnityAssertDoubleSpecial() local872 _U_SINT is_trait = !should_be_trait; in UnityAssertDoubleSpecial()908 if (is_trait != should_be_trait) in UnityAssertDoubleSpecial()912 if (!should_be_trait) in UnityAssertDoubleSpecial()919 if (should_be_trait) in UnityAssertDoubleSpecial()