Searched refs:vgpr_init_compute_shader (Results 1 – 1 of 1) sorted by relevance
1466 static const u32 vgpr_init_compute_shader[] = variable1649 total_size += ALIGN(sizeof(vgpr_init_compute_shader), 256); in gfx_v8_0_do_edc_gpr_workarounds()1662 for (i = 0; i < ARRAY_SIZE(vgpr_init_compute_shader); i++) in gfx_v8_0_do_edc_gpr_workarounds()1663 ib.ptr[i + (vgpr_offset / 4)] = vgpr_init_compute_shader[i]; in gfx_v8_0_do_edc_gpr_workarounds()