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Searched refs:spelcode (Results 1 – 6 of 6) sorted by relevance

/dflybsd-src/games/larn/
H A Ddata.c371 const char *spelcode[] = { variable
H A Dmonster.c257 if ((spelcode[i][0] == a) && (spelcode[i][1] == b) && (spelcode[i][2] == d)) in cast()
H A Ddiag.c100 lprcat(spelcode[j]); in diag()
H A Dheader.h342 extern char screen[MAXX][MAXY], sex, *spelcode[], *speldescript[];
H A Ddisplay.c562 lprintf("%s %-20s ", spelcode[i], spelname[i]); in seemagic()
H A Dobject.c1178 lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]); in readbook()