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Searched refs:rand_num (Results 1 – 7 of 7) sorted by relevance

/dflybsd-src/games/hunt/huntd/
H A Dexpl.c204 pp->p_flying += rand_num(conf_flytime / 2); in remove_wall()
206 pp->p_flying = rand_num(conf_flytime); in remove_wall()
207 pp->p_flyx = 2 * rand_num(conf_flystep + 1) - in remove_wall()
209 pp->p_flyy = 2 * rand_num(conf_flystep + 1) - in remove_wall()
218 if (conf_random && rand_num(100) < conf_prandom) in remove_wall()
220 if (conf_reflect && rand_num(100) == conf_preflect) in remove_wall()
H A Danswer.c337 x = rand_num(WIDTH - 1) + 1; in stplayer()
338 y = rand_num(HEIGHT - 1) + 1; in stplayer()
347 newpp->p_flying = rand_num(conf_flytime); in stplayer()
348 newpp->p_flyx = 2 * rand_num(conf_flystep + 1) - conf_flystep; in stplayer()
349 newpp->p_flyy = 2 * rand_num(conf_flystep + 1) - conf_flystep; in stplayer()
383 x = rand_num(WIDTH - 1) + 1; in stplayer()
384 y = rand_num(HEIGHT - 1) + 1; in stplayer()
391 x = rand_num(WIDTH - 1) + 1; in stplayer()
392 y = rand_num(HEIGHT - 1) + 1; in stplayer()
438 switch (rand_num(4)) { in rand_dir()
H A Dmakemaze.c61 x = rand_num(WIDTH / 2) * 2 + 1; in makemaze()
62 y = rand_num(HEIGHT / 2) * 2 + 1; in makemaze()
98 j = rand_num(i + 1); in dig_maze()
167 *sp = rand_num(2) ? WALL4 : WALL5; in remap()
H A Ddriver.c495 x = rand_num(WIDTH - 1) + 1; in makeboots()
496 y = rand_num(HEIGHT - 1) + 1; in makeboots()
720 ammo_exploding = rand_num(pp->p_ammo); in zap()
723 expl_charge = rand_num(ammo_exploding + 1); in zap()
782 np->p_flying = rand_num(20); in zap()
783 np->p_flyx = 2 * rand_num(6) - 5; in zap()
784 np->p_flyy = 2 * rand_num(6) - 5; in zap()
805 if (conf_volcano && rand_num(100) < volcano / in zap()
809 x = rand_num(WIDTH / 2) + WIDTH / 4; in zap()
810 y = rand_num(HEIGHT / 2) + HEIGHT / 4; in zap()
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H A Dshots.c267 if (rand_num(100) < conf_pshot_coll) { in move_normal_shot()
274 if (rand_num(100) < conf_pgren_coll) { in move_normal_shot()
320 switch (rand_num(4)) { in move_normal_shot()
353 if (rand_num(100) < conf_pgren_catch) { in move_normal_shot()
400 if (rand_num(100) < conf_pmiss) { in move_normal_shot()
520 n = rand_num(count); in move_drone()
563 if (rand_num(100) < conf_pdroneabsorb && opposite(bp->b_face, in move_drone()
688 switch (rand_num(4)) { in move_flyer()
728 rand_num(pp->p_damage / conf_fall_frac), FALL); in move_flyer()
H A Dserver.h233 int rand_num(int);
H A Dexecute.c615 if (rand_num(100) < prob) in pickup()