Home
last modified time | relevance | path

Searched refs:level_objects (Results 1 – 12 of 12) sorted by relevance

/dflybsd-src/games/rogue/
H A Dpack.c109 obj = object_at(&level_objects, row, col); in pick_up()
119 vanish(obj, 0, &level_objects); in pick_up()
129 take_from_pack(obj, &level_objects); in pick_up()
138 take_from_pack(obj, &level_objects); in pick_up()
H A Dobject.c50 object level_objects; variable
229 add_to_pack(obj, &level_objects, 0); in plant_gold()
238 add_to_pack(obj, &level_objects, 0); in place_at()
661 obj = level_objects.next_object; in show_objects()
H A Dmain.c69 free_stuff(&level_objects); in main()
H A Dplay.c241 inventory(&level_objects, ALL_OBJECTS); in play_level()
H A Duse.c142 if (level_objects.next_object) { in quaff()
488 obj = level_objects.next_object; in hallucinate()
H A Dsave.c126 write_pack(&level_objects, fp); in save_into_file()
206 read_pack(&level_objects, fp, 0); in restore()
H A Dinit.c114 level_objects.next_object = NULL; in init()
H A Dspec_hit.c339 if ((obj = object_at(&level_objects, row, col)) && in gold_at()
H A Dmove.c148 obj = object_at(&level_objects, row, col); in one_move_rogue()
H A Drogue.h351 extern object level_objects;
H A Droom.c183 obj = object_at(&level_objects, row, col); in get_dungeon_char()
H A Dmonster.c527 obj = object_at(&level_objects, row, col); in mon_can_go()