Searched refs:level_objects (Results 1 – 12 of 12) sorted by relevance
/dflybsd-src/games/rogue/ |
H A D | pack.c | 109 obj = object_at(&level_objects, row, col); in pick_up() 119 vanish(obj, 0, &level_objects); in pick_up() 129 take_from_pack(obj, &level_objects); in pick_up() 138 take_from_pack(obj, &level_objects); in pick_up()
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H A D | object.c | 50 object level_objects; variable 229 add_to_pack(obj, &level_objects, 0); in plant_gold() 238 add_to_pack(obj, &level_objects, 0); in place_at() 661 obj = level_objects.next_object; in show_objects()
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H A D | main.c | 69 free_stuff(&level_objects); in main()
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H A D | play.c | 241 inventory(&level_objects, ALL_OBJECTS); in play_level()
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H A D | use.c | 142 if (level_objects.next_object) { in quaff() 488 obj = level_objects.next_object; in hallucinate()
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H A D | save.c | 126 write_pack(&level_objects, fp); in save_into_file() 206 read_pack(&level_objects, fp, 0); in restore()
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H A D | init.c | 114 level_objects.next_object = NULL; in init()
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H A D | spec_hit.c | 339 if ((obj = object_at(&level_objects, row, col)) && in gold_at()
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H A D | move.c | 148 obj = object_at(&level_objects, row, col); in one_move_rogue()
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H A D | rogue.h | 351 extern object level_objects;
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H A D | room.c | 183 obj = object_at(&level_objects, row, col); in get_dungeon_char()
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H A D | monster.c | 527 obj = object_at(&level_objects, row, col); in mon_can_go()
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