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Searched refs:attack (Results 1 – 25 of 41) sorted by relevance

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/dflybsd-src/tools/tools/net80211/wesside/
H A DREADME3 This is an implementation of the frag attack described in:
15 * Generates traffic on the network for weak IV attack:
/dflybsd-src/games/adventure/
H A Dsubr.c184 dtotal = attack = stick = 0; /* 6010 */ in fdwarf()
253 attack++; in fdwarf()
266 if (attack == 0) in fdwarf()
272 if (attack != 1) { in fdwarf()
273 printf("%d of them throw knives at you!\n", attack); in fdwarf()
H A Dsave.c455 {&attack, sizeof(attack)},
568 &attack,
H A Dhdr.h151 extern int tk[21], stick, dtotal, attack;
H A Dinit.c115 int tk[21], stick, dtotal, attack; variable
/dflybsd-src/games/trek/
H A Dautover.c75 attack(0); in autover()
H A Dplay.c103 attack(0); in play()
H A DMakefile5 SRCS= abandon.c attack.c autover.c capture.c check_out.c checkcond.c \
H A Dattack.c70 attack(int resting) in attack() function
H A Dtrek.h377 void attack(int);
H A Dmove.c168 attack(0); in move()
H A Dsetup.c294 attack(0); in setup()
H A Devents.c408 attack(1); in events()
/dflybsd-src/games/hunt/hunt/
H A Dotto.c129 static void attack(int, struct item *);
165 attack(i, &flbr[i]); in otto()
412 attack(int rel_dir, struct item *itemp) in attack() function
/dflybsd-src/tools/tools/net80211/
H A DREADME10 wesside WEP frag attack tool using raw packet interface
/dflybsd-src/games/hack/
H A Dhack.apply.c465 if (u.uswallow && attack(u.ustuck)) /* return(1) */ in use_pick_axe()
474 if ((mtmp = m_at(rx, ry)) && attack(mtmp)) in use_pick_axe()
H A Drumors11 A confused acid blob may attack.
19 A long worm can be defined recursively. So how should you attack it?
52 Always attack a floating Eye from behind!
260 Never attack a guard.
349 Some Balrogs don't attack if you offer them a ring.
355 Sometimes monsters are more likely to fight each other than attack you.
501 You'll need a spear if you want to attack a Dragon.
H A Dextern.h161 int attack(struct monst *);
H A Dhack.fight.c341 attack(struct monst *mtmp) in attack() function
H A Dhelp8 possibly with magic properties) and assorted monsters. You attack a monster
/dflybsd-src/games/larn/
H A Ddiag.c66 …lprintf(" %3d %3d %3d ", (long)monster[i].damage, (long)monster[i].attack, (long)monster[i].def… in diag()
H A Dheader.h43 char attack; member
H A Dmonster.c1244 if (monster[mster].attack > 0) in hitplayer()
1246 if (spattack(monster[mster].attack, x, y)) { in hitplayer()
H A DREADME36 monster.c code to handle attack and defense modes with monsters
/dflybsd-src/usr.bin/calendar/calendars/
H A Dcalendar.ushistory81 of a Soviet missile attack by the NORAD system. About a 100 B-52

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