| /dflybsd-src/tools/tools/net80211/wesside/ |
| H A D | README | 3 This is an implementation of the frag attack described in: 15 * Generates traffic on the network for weak IV attack:
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| /dflybsd-src/games/adventure/ |
| H A D | subr.c | 184 dtotal = attack = stick = 0; /* 6010 */ in fdwarf() 253 attack++; in fdwarf() 266 if (attack == 0) in fdwarf() 272 if (attack != 1) { in fdwarf() 273 printf("%d of them throw knives at you!\n", attack); in fdwarf()
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| H A D | save.c | 455 {&attack, sizeof(attack)}, 568 &attack,
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| H A D | hdr.h | 151 extern int tk[21], stick, dtotal, attack;
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| H A D | init.c | 115 int tk[21], stick, dtotal, attack; variable
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| /dflybsd-src/games/trek/ |
| H A D | autover.c | 75 attack(0); in autover()
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| H A D | play.c | 103 attack(0); in play()
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| H A D | Makefile | 5 SRCS= abandon.c attack.c autover.c capture.c check_out.c checkcond.c \
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| H A D | attack.c | 70 attack(int resting) in attack() function
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| H A D | trek.h | 377 void attack(int);
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| H A D | move.c | 168 attack(0); in move()
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| H A D | setup.c | 294 attack(0); in setup()
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| H A D | events.c | 408 attack(1); in events()
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| /dflybsd-src/games/hunt/hunt/ |
| H A D | otto.c | 129 static void attack(int, struct item *); 165 attack(i, &flbr[i]); in otto() 412 attack(int rel_dir, struct item *itemp) in attack() function
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| /dflybsd-src/tools/tools/net80211/ |
| H A D | README | 10 wesside WEP frag attack tool using raw packet interface
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| /dflybsd-src/games/hack/ |
| H A D | hack.apply.c | 465 if (u.uswallow && attack(u.ustuck)) /* return(1) */ in use_pick_axe() 474 if ((mtmp = m_at(rx, ry)) && attack(mtmp)) in use_pick_axe()
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| H A D | rumors | 11 A confused acid blob may attack. 19 A long worm can be defined recursively. So how should you attack it? 52 Always attack a floating Eye from behind! 260 Never attack a guard. 349 Some Balrogs don't attack if you offer them a ring. 355 Sometimes monsters are more likely to fight each other than attack you. 501 You'll need a spear if you want to attack a Dragon.
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| H A D | extern.h | 161 int attack(struct monst *);
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| H A D | hack.fight.c | 341 attack(struct monst *mtmp) in attack() function
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| H A D | help | 8 possibly with magic properties) and assorted monsters. You attack a monster
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| /dflybsd-src/games/larn/ |
| H A D | diag.c | 66 …lprintf(" %3d %3d %3d ", (long)monster[i].damage, (long)monster[i].attack, (long)monster[i].def… in diag()
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| H A D | header.h | 43 char attack; member
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| H A D | monster.c | 1244 if (monster[mster].attack > 0) in hitplayer() 1246 if (spattack(monster[mster].attack, x, y)) { in hitplayer()
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| H A D | README | 36 monster.c code to handle attack and defense modes with monsters
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| /dflybsd-src/usr.bin/calendar/calendars/ |
| H A D | calendar.ushistory | 81 of a Soviet missile attack by the NORAD system. About a 100 B-52
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