Searched refs:SZ_MONSTERSTRUCT (Results 1 – 5 of 5) sorted by relevance
| /dflybsd-src/games/phantasia/ |
| H A D | phantdefs.h | 124 #define SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */ macro
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| H A D | misc.c | 756 fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, SEEK_SET); in death() 757 fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in death() 759 fseek(Monstfp, 13L * SZ_MONSTERSTRUCT, SEEK_SET); in death() 760 fwrite((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in death()
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| H A D | setup.c | 140 fwrite((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in main()
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| H A D | fight.c | 916 fseek(Monstfp, (long)which * (long)SZ_MONSTERSTRUCT, SEEK_SET); in callmonster() 917 fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp); in callmonster() 947 fseek(Monstfp, (long)which * (long)SZ_MONSTERSTRUCT, SEEK_SET); in callmonster() 948 fread(&Othermonster, SZ_MONSTERSTRUCT, 1, Monstfp); in callmonster()
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| H A D | gamesupport.c | 476 while (fread((char *)&Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1) in monstlist()
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