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Searched refs:NOUNS (Results 1 – 9 of 9) sorted by relevance

/dflybsd-src/games/battlestar/
H A Dwords.c37 { "sword", SWORD, NOUNS, NULL },
49 { "body", BODY, NOUNS, NULL },
56 { "amulet", AMULET, NOUNS, NULL },
57 { "medallion", MEDALION, NOUNS, NULL },
58 { "talisman", TALISMAN, NOUNS, NULL },
66 { "goddess", NORMGOD, NOUNS, NULL },
81 { "man", MAN, NOUNS, NULL },
92 { "timer", TIMER, NOUNS, NULL },
95 { "girl", NATIVE, NOUNS, NULL },
96 { "native", NATIVE, NOUNS, NULL },
[all …]
H A Dcommand5.c38 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in kiss()
41 if (wordtype[wordnumber] == NOUNS && wordvalue[wordnumber] == NORMGOD in kiss()
47 if (wordtype[wordnumber] == NOUNS) { in kiss()
96 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in love()
98 if (wordtype[wordnumber] == NOUNS) { in love()
312 while ((wordtype[++wordnumber] != NOUNS || in give()
314 if (wordtype[wordnumber] == NOUNS) { in give()
H A Dcommand3.c106 wordtype[wordnumber] != NOUNS && wordnumber < wordcount) in bury()
109 if (wordtype[wordnumber] == NOUNS && in bury()
234 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) { in shoot()
H A Dcommand2.c43 wordtype[wordnumber] == NOUNS) && wordvalue[wordnumber] != DOOR) { in wearit()
285 while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount) in ravage()
287 if (wordtype[wordnumber] == NOUNS && in ravage()
H A Dcommand4.c89 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) in take()
301 (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) { in drop()
321 if (wordtype[wordnumber] == NOUNS && value == DOOR) { in drop()
H A Dcommand6.c241 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS in dooropen()
H A Dparse.c149 if ((wordtype[n - 1] == NOUNS || in parse()
H A Dextern.h63 #define NOUNS 2 macro
H A Dcypher.c166 wordtype[wordnumber + 1] = NOUNS; in cypher()