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Searched refs:I_RAN (Results 1 – 2 of 2) sorted by relevance

/dflybsd-src/games/phantasia/
H A Dinterplayer.c214 case I_RAN: /* foe ran away */ in battleplayer()
279 } else if (Player.p_istat == I_RAN || Other.p_istat == I_RAN) in battleplayer()
345 Player.p_istat = I_RAN; in myturn()
H A Dphantdefs.h40 #define I_RAN 1 /* ran away */ macro