Searched refs:I_RAN (Results 1 – 2 of 2) sorted by relevance
214 case I_RAN: /* foe ran away */ in battleplayer()279 } else if (Player.p_istat == I_RAN || Other.p_istat == I_RAN) in battleplayer()345 Player.p_istat = I_RAN; in myturn()
40 #define I_RAN 1 /* ran away */ macro